gzdoom/src/rendering
2024-01-04 07:23:24 -05:00
..
2d hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
hwrenderer Disabled player sprites when crossing through portals. 2024-01-04 07:23:24 -05:00
swrenderer use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - added missing #include. 2022-06-01 09:34:07 +02:00
r_utility.cpp Disabled player sprites when crossing through portals. 2024-01-04 07:23:24 -05:00
r_utility.h Disabled player sprites when crossing through portals. 2024-01-04 07:23:24 -05:00