mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 15:22:08 +00:00
41 lines
1 KiB
C
41 lines
1 KiB
C
#pragma once
|
|
|
|
#include "doomtype.h"
|
|
#include "vectors.h"
|
|
#include "sc_man.h"
|
|
#include "g_mapinfo.h"
|
|
|
|
|
|
using FileSys::FCompressedBuffer;
|
|
extern bool savegamerestore;
|
|
|
|
void G_InitNew (const char *mapname, bool bTitleLevel);
|
|
|
|
// Can be called by the startup code or M_Responder.
|
|
// A normal game starts at map 1,
|
|
// but a warp test can start elsewhere
|
|
void G_DeferedInitNew (const char *mapname, int skill = -1);
|
|
struct FNewGameStartup;
|
|
void G_DeferedInitNew (FNewGameStartup *gs);
|
|
|
|
enum
|
|
{
|
|
CHANGELEVEL_KEEPFACING = 1,
|
|
CHANGELEVEL_RESETINVENTORY = 2,
|
|
CHANGELEVEL_NOMONSTERS = 4,
|
|
CHANGELEVEL_CHANGESKILL = 8,
|
|
CHANGELEVEL_NOINTERMISSION = 16,
|
|
CHANGELEVEL_RESETHEALTH = 32,
|
|
CHANGELEVEL_PRERAISEWEAPON = 64,
|
|
};
|
|
|
|
void G_DoLoadLevel (const FString &MapName, int position, bool autosave, bool newGame);
|
|
|
|
void G_ClearSnapshots (void);
|
|
void P_RemoveDefereds ();
|
|
void G_ReadSnapshots (FResourceFile *);
|
|
void G_WriteSnapshots (TArray<FString> &, TArray<FCompressedBuffer> &);
|
|
void G_WriteVisited(FSerializer &arc);
|
|
void G_ReadVisited(FSerializer &arc);
|
|
void G_ClearHubInfo();
|
|
|