.. |
common
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do not compile the first shader in the shader manager's constructor
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2024-01-05 16:55:11 +01:00 |
console
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
gamedata
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
intermission
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
launcher
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Remember last selected item
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2024-01-05 16:43:56 +01:00 |
maploader
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fixed MBF21's instant death sector types.
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2023-12-24 12:24:55 +01:00 |
menu
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use proper access functions to ResourceData.
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2023-12-10 10:32:16 +01:00 |
playsim
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
r_data
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
rendering
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Disabled player sprites when crossing through portals.
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2024-01-04 07:23:24 -05:00 |
scripting
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Added LightningSound MAPINFO property.
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2024-01-05 17:35:03 +01:00 |
sound
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do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
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2023-12-28 17:10:33 +01:00 |
utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
win32
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hide the old main window as it no longer contains the startup.
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2024-01-02 17:23:05 +01:00 |
am_map.cpp
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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moved launcher window out of common.
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2024-01-04 20:44:27 +01:00 |
ct_chat.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
d_buttons.h
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d_defcvars.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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add missing check for embedded WADs.
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2023-12-16 07:41:22 +01:00 |
d_main.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
d_main.h
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
d_net.cpp
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Added 64-bit networking support
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2024-01-05 23:33:15 +01:00 |
d_net.h
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Added 64-bit networking support
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2024-01-05 23:33:15 +01:00 |
d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
d_netinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
d_protocol.cpp
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Added 64-bit networking support
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2024-01-05 23:33:15 +01:00 |
d_protocol.h
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Added 64-bit networking support
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2024-01-05 23:33:15 +01:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
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2023-11-11 20:50:31 -05:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
empty.cpp
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events.cpp
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Added 64-bit networking support
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2024-01-05 23:33:15 +01:00 |
events.h
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Added 64-bit networking support
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2024-01-05 23:33:15 +01:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_game.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_levellocals.h
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use FSoundID for script provided sounds instead of FString.
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2024-01-05 17:41:58 +01:00 |
g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
gameconfigfile.cpp
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fix GetChars in linux/macOS
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2023-10-08 07:31:59 +02:00 |
gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
m_cheat.h
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m_misc.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
namedef_custom.h
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
p_conversation.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
p_saveg.cpp
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serialize the remap data of custom translations defined at run time.
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2023-11-19 12:44:22 +01:00 |
p_saveg.h
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p_setup.cpp
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_states.cpp
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- add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#"
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2024-01-02 20:59:00 +01:00 |
p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
serializer_doom.h
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st_stuff.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
version.h
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update/cleanup function pointers
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2023-10-11 19:12:48 +02:00 |
wi_stuff.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |