gzdoom/src/gamedata
Rachael Alexanderson df4f41f4e8 - Modified commit from @OrdinaryMagician #1261
- Always allow skyboxes by default
- Add option to disable skyboxes through mapinfo
Squashed commit of the following:

commit d4c4d9310d
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Wed Dec 30 09:58:39 2020 +0100

    Disable AO for skybox portals (can be forced back with MAPINFO flag).
2020-12-30 11:08:43 -05:00
..
textures
xlat
a_keys.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
a_weapons.h
d_dehacked.cpp - copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now. 2020-09-27 08:36:30 +02:00
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
g_mapinfo.h - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
g_skill.cpp - fixed: accidentally unconditional multiplayer spawns 2020-10-25 17:10:57 -04:00
gametype.h
gi.cpp - implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616 2020-11-17 11:29:39 -05:00
gi.h - implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616 2020-11-17 11:29:39 -05:00
info.cpp - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
info.h - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
keysections.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
p_blockmap.h
p_terrain.cpp
p_terrain.h
p_xlat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
r_defs.h Expose changing sidedef wallpart flags to zscript 2020-10-25 06:27:20 +01:00
statistics.cpp
teaminfo.cpp
teaminfo.h
umapinfo.cpp