gzdoom/src/rendering
Christoph Oelckers 8d9d56c339 - push sprite shadows a little back for distance sorting
They always need to be behind sprites with the same distance.
2021-10-05 13:57:31 +02:00
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2d - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
hwrenderer - push sprite shadows a little back for distance sorting 2021-10-05 13:57:31 +02:00
swrenderer - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp - tweaked shadow code a bit. 2021-07-02 09:12:26 +02:00
r_utility.h Add sprite shadows for the software renderer 2021-04-24 22:40:54 -04:00