GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2017-05-06 19:43:35 +02:00
bzip2
cmake Added TargetArch CMake module, axr/solar-cmake@73cfea0 2017-04-23 14:49:36 +03:00
docs - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
dumb
game-music-emu Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
gdtoa
jpeg-6b
lzma
specs Removed obsolete file 2017-04-17 10:38:21 +03:00
src Added compatibility parameter to set wall textures 2017-05-06 19:43:35 +02:00
tools Delete fix-llvm-3.8-ubuntu.sh 2017-02-23 02:40:28 -05:00
wadsrc Add a resampler option for the OpenAL backend 2017-05-06 18:07:31 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_lights Removed dynamic light binding for deleted class StrifeZap1 2017-02-22 22:29:27 +02:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Removed all dependencies from Appveyor configuration file 2017-04-18 11:24:57 +03:00
.gitattributes
.gitignore
.travis.yml Removed dependencies from most of Travis configurations 2017-04-18 11:24:59 +03:00
CMakeLists.txt Moved all CMake modules and launcher templates to designated directory 2017-04-23 14:49:36 +03:00