mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 15:44:10 +00:00
d780c2e3a4
DECORATE was wrong (2 instead of 1.) - Changed: Hexen set every cluster to be a hub if it hadn't been defined before a level using this cluster. Now it will only do that if HexenHack is true, i.e. when original Hexen format MAPINFOs are parsed. For ZDoom format MAPINFOs it will now be the same as for the other games which means that 'hub' has to be declared explicitly. - Added an Idle state that is entered in place of the spawn state if a monster has to return to its inactive state if it can't find any more targets. - Added MF5_NOINTERACTION flag which completely disables all physics related code for any actor with this flag. Mostly useful for particle effects where the actors just move a certain distance and then disappear. - Removed the last remains of the antialias precalculation code from am_map.cpp because it was no longer used. - Fixed: Two-sided lines bordering a secret sector were not drawn in the proper color - Fixed: The automap didn't check ACS_LockedExecuteDoor for its lock color. SVN r876 (trunk)
222 lines
3.5 KiB
C
222 lines
3.5 KiB
C
// 'None' must always be the first name.
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xx(None)
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xx(Super)
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xx(Object)
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xx(Actor)
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xx(Untranslated)
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xx(Doom)
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xx(Heretic)
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xx(Hexen)
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xx(Strife)
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// blood spawning
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xx(Blood)
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xx(BloodSplatter)
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xx(AxeBlood)
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xx(Spray)
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// Invulnerability types
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xx(Ghost)
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xx(Reflective)
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// Healingradius types
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xx(Mana)
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xx(Armor)
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// Per-actor sound channels
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xx(Auto)
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xx(Weapon)
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xx(Voice)
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xx(Item)
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xx(Body)
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xx(SoundSlot5)
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xx(SoundSlot6)
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xx(SoundSlot7)
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// Hexen sound sequence names
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xx(Platform)
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xx(PlatformMetal)
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xx(Silence)
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xx(Lava)
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xx(Water)
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xx(Ice)
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xx(Earth)
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xx(PlatformMetal2)
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xx(DoorNormal)
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xx(DoorHeavy)
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xx(DoorMetal)
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xx(DoorCreak)
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xx(DoorMetal2)
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xx(Wind)
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xx(BulletPuff)
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// Special bosses A_BossDeath knows about
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xx(Fatso)
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xx(Arachnotron)
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xx(BaronOfHell)
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xx(Cyberdemon)
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xx(SpiderMastermind)
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xx(Ironlich)
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xx(Minotaur)
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xx(Sorcerer2)
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// P_SpawnMapThing checks for these as health items (I smell a FIXME)
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xx(Berserk)
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xx(Soulsphere)
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xx(Megasphere) // also counts as armor for P_SpawnMapThing
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// Standard player classes
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xx(DoomPlayer)
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xx(HereticPlayer)
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xx(StrifePlayer)
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xx(FighterPlayer)
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xx(ClericPlayer)
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xx(MagePlayer)
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xx(ChickenPlayer)
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xx(PigPlayer)
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// Flechette names for the different Hexen player classes
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xx(ArtiPoisonBag1)
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xx(ArtiPoisonBag2)
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xx(ArtiPoisonBag3)
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// Strife quests
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xx(QuestItem)
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// Auto-usable health items
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xx(ArtiHealth)
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xx(ArtiSuperHealth)
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xx(MedicalKit)
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xx(MedPatch)
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// The Wings of Wrath
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xx(ArtiFly)
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// Doom ammo types
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xx(Clip)
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xx(Shell)
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xx(RocketAmmo)
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xx(Cell)
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// Hexen Mana
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xx(Mana1)
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xx(Mana2)
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// Ammo and weapon names for the Strife status bar
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xx(ClipOfBullets)
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xx(PoisonBolts)
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xx(ElectricBolts)
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xx(HEGrenadeRounds)
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xx(PhosphorusGrenadeRounds)
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xx(MiniMissiles)
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xx(EnergyPod)
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xx(StrifeCrossbow)
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xx(AssaultGun)
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xx(FlameThrower)
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xx(MiniMissileLauncher)
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xx(StrifeGrenadeLauncher)
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xx(Mauler)
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xx(Chicken)
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xx(Pig)
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// Standard animator names.
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xx(Spawn)
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xx(See)
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xx(Pain)
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xx(Melee)
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xx(Missile)
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xx(Crash)
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xx(Death)
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xx(Raise)
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xx(Wound)
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xx(Heal)
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xx(Crush)
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xx(Yes)
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xx(No)
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xx(Greetings)
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xx(Idle)
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// Compatible death names for the decorate parser.
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xx(XDeath)
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xx(Burn)
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//xx(Ice) // already defined above
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xx(Disintegrate)
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// Weapon animator names.
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xx(Select)
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xx(Deselect)
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xx(Ready)
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xx(Fire)
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xx(Hold)
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xx(AltFire)
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xx(AltHold)
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xx(Flash)
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xx(AltFlash)
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// State names used by ASwitchableDecoration
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xx(Active)
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xx(Inactive)
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// State names used by ACustomInventory
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xx(Pickup)
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xx(Use)
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xx(Drop)
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// Damage types
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//xx(Fire) already defined above
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//xx(Ice)
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//xx(Disintegrate)
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xx(Drowning)
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xx(Slime)
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//xx(Crush)
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xx(Telefrag)
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xx(Falling)
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xx(Suicide)
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xx(Exit)
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xx(Railgun)
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xx(Poison)
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xx(Electric)
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xx(BFGSplash)
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xx(DrainLife) // A weapon like the Sigil that drains your life away.
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xx(Massacre) // For death by a cheater!
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//(Melee) already defined above, so don't define it again
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xx(InstantDeath) // Strife "instant death"
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// Special death name for getting killed excessively. Could be used as
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// a damage type if you wanted to force an extreme death.
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xx(Extreme)
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// Special names for thingdef_exp.cpp
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xx(Random)
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xx(Random2)
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xx(Cos)
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xx(Sin)
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xx(Alpha)
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xx(Angle)
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xx(Args)
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xx(CeilingZ)
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xx(FloorZ)
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xx(Health)
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xx(Pitch)
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xx(Special)
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xx(TID)
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xx(TIDtoHate)
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xx(WaterLevel)
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xx(X)
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xx(Y)
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xx(Z)
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xx(MomX)
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xx(MomY)
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xx(MomZ)
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// Various actor names which are used internally
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xx(MapSpot)
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xx(PatrolPoint)
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xx(PatrolSpecial)
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xx(Communicator)
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