gzdoom/wadsrc/decorate
Christoph Oelckers d5c3693fd9 - Added SnowKate709's A_DamageMaster/A_DamageChildren patch.
- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx.
- Added "Shaded" as a valid parameter for DECORATE's RenderStyle.
- Added Karate Chris's patch for a MAPINFO option making Strife conversations
  not halt the game.
- Extended the $limit fix that $alias and $random definitions can have their
  own $limit now.
- Fixed: When resolving a linked sound the limit of the current sound was
  ignored and the one of the referenced sound being used. This was particularly
  noticable when using the chaingun in a group of Zombiemen.
- Added a namespc parameter to FWadCollection::CheckNumForFullName which is
  used when a normal lump name has to be looked up and changed all
  CheckNumForFullName/CheckNumForName combinations in the source to use
  the extended version of CheckNumForFullName only to have consistent
  behavior for lump name lookup. 

SVN r865 (trunk)
2008-03-29 22:59:41 +00:00
..
doom - Added Skulltag's pickup sprite and related information to the pistol. This 2008-01-11 22:38:10 +00:00
heretic - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
hexen - fixed TableShit9 definition 2007-11-18 08:05:33 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
strife - Fixed: The StrifePlayer defined the wrong color range for its translations. 2007-12-20 08:44:45 +00:00
constants.txt - Added SnowKate709's A_DamageMaster/A_DamageChildren patch. 2008-03-29 22:59:41 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Added SnowKate709's A_DamageMaster/A_DamageChildren patch. 2008-03-29 22:59:41 +00:00