gzdoom/src/g_inventory
Christoph Oelckers de4153ceaf some groundwork for the implementation of dynamic arrays
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00
..
a_ammo.cpp - moved ammo to its own file, including the backpack. 2016-11-30 12:24:50 +01:00
a_ammo.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_armor.cpp - moved armor class declarations to their own file and added necessary #includes only to those files actually using them. 2016-11-30 10:55:03 +01:00
a_armor.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_artifacts.cpp some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
a_artifacts.h - added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9 2017-01-10 19:57:51 +01:00
a_health.cpp - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
a_health.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_keys.cpp - moved armor class declarations to their own file and added necessary #includes only to those files actually using them. 2016-11-30 10:55:03 +01:00
a_keys.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_pickups.cpp - fixed: Any inventory item that is about to be placed in an inventory must stop all its sounds. 2017-01-10 22:01:29 +01:00
a_pickups.h - added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9 2017-01-10 19:57:51 +01:00
a_puzzleitems.cpp - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
a_weaponpiece.cpp - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_weaponpiece.h - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_weapons.cpp - fixed: The ammo and sister weapon type pointers were not properly declared as pointers to the type system. 2016-12-02 22:10:15 +01:00
a_weapons.h - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00