gzdoom/src/swrenderer
2017-07-09 19:01:34 +02:00
..
drawers - Improved fuzz rendering in software renderer by scaling it relative to 320x200 2017-06-25 00:35:15 +02:00
line - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
plane - Fix stat fps to write something slightly more useful 2017-06-27 21:15:26 +02:00
scene - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
segments - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
things - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
viewport - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
r_all.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_renderthread.h - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_swcanvas.cpp - fixed: fillsimplepoly drawer was using an inverted scale, leading to incorrect automap texture display. 2017-06-21 04:03:37 -04:00
r_swcanvas.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_swcolormaps.cpp - added missing memory barrier 2017-03-16 17:58:41 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
r_swrenderer.h - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00