mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 15:52:09 +00:00
a0c0e8bdfe
# Conflicts: # src/g_inventory/a_pickups.cpp
1278 lines
30 KiB
Text
1278 lines
30 KiB
Text
// for flag changer functions.
|
|
const FLAG_NO_CHANGE = -1;
|
|
const MAXPLAYERS = 8;
|
|
const MAXPLAYERNAME = 15;
|
|
|
|
enum EStateUseFlags
|
|
{
|
|
SUF_ACTOR = 1,
|
|
SUF_OVERLAY = 2,
|
|
SUF_WEAPON = 4,
|
|
SUF_ITEM = 8,
|
|
};
|
|
|
|
// Flags for A_PainAttack
|
|
enum EPainAttackFlags
|
|
{
|
|
PAF_NOSKULLATTACK = 1,
|
|
PAF_AIMFACING = 2,
|
|
PAF_NOTARGET = 4,
|
|
};
|
|
|
|
// Flags for A_VileAttack
|
|
enum EVileAttackFlags
|
|
{
|
|
VAF_DMGTYPEAPPLYTODIRECT = 1,
|
|
};
|
|
|
|
// Flags for A_Saw
|
|
enum ESawFlags
|
|
{
|
|
SF_NORANDOM = 1,
|
|
SF_RANDOMLIGHTMISS = 2,
|
|
SF_RANDOMLIGHTHIT = 4,
|
|
SF_RANDOMLIGHTBOTH = 6,
|
|
SF_NOUSEAMMOMISS = 8,
|
|
SF_NOUSEAMMO = 16,
|
|
SF_NOPULLIN = 32,
|
|
SF_NOTURN = 64,
|
|
SF_STEALARMOR = 128,
|
|
};
|
|
|
|
// Flags for A_BFGSpray
|
|
enum EBFGSprayFlags
|
|
{
|
|
BFGF_HURTSOURCE = 1,
|
|
BFGF_MISSILEORIGIN = 2,
|
|
};
|
|
|
|
// Flags for A_SpawnProjectile
|
|
enum ECustomMissileFlags
|
|
{
|
|
CMF_AIMOFFSET = 1,
|
|
CMF_AIMDIRECTION = 2,
|
|
CMF_TRACKOWNER = 4,
|
|
CMF_CHECKTARGETDEAD = 8,
|
|
CMF_ABSOLUTEPITCH = 16,
|
|
CMF_OFFSETPITCH = 32,
|
|
CMF_SAVEPITCH = 64,
|
|
CMF_ABSOLUTEANGLE = 128,
|
|
CMF_BADPITCH = 256, // for compatibility handling only - avoid!
|
|
};
|
|
|
|
// Flags for A_CustomBulletAttack
|
|
enum ECustomBulletAttackFlags
|
|
{
|
|
CBAF_AIMFACING = 1,
|
|
CBAF_NORANDOM = 2,
|
|
CBAF_EXPLICITANGLE = 4,
|
|
CBAF_NOPITCH = 8,
|
|
CBAF_NORANDOMPUFFZ = 16,
|
|
CBAF_PUFFTARGET = 32,
|
|
CBAF_PUFFMASTER = 64,
|
|
CBAF_PUFFTRACER = 128,
|
|
};
|
|
|
|
// Flags for A_GunFlash
|
|
enum EGunFlashFlags
|
|
{
|
|
GFF_NOEXTCHANGE = 1,
|
|
};
|
|
|
|
// Flags for A_FireBullets
|
|
enum EFireBulletsFlags
|
|
{
|
|
FBF_USEAMMO = 1,
|
|
FBF_NORANDOM = 2,
|
|
FBF_EXPLICITANGLE = 4,
|
|
FBF_NOPITCH = 8,
|
|
FBF_NOFLASH = 16,
|
|
FBF_NORANDOMPUFFZ = 32,
|
|
FBF_PUFFTARGET = 64,
|
|
FBF_PUFFMASTER = 128,
|
|
FBF_PUFFTRACER = 256,
|
|
};
|
|
|
|
// Flags for A_SpawnItemEx
|
|
enum ESpawnItemFlags
|
|
{
|
|
SXF_TRANSFERTRANSLATION = 1 << 0,
|
|
SXF_ABSOLUTEPOSITION = 1 << 1,
|
|
SXF_ABSOLUTEANGLE = 1 << 2,
|
|
SXF_ABSOLUTEMOMENTUM = 1 << 3, //Since "momentum" is declared to be deprecated in the expressions, for compatibility
|
|
SXF_ABSOLUTEVELOCITY = 1 << 3, //purposes, this was made. It does the same thing though. Do not change the value.
|
|
SXF_SETMASTER = 1 << 4,
|
|
SXF_NOCHECKPOSITION = 1 << 5,
|
|
SXF_TELEFRAG = 1 << 6,
|
|
SXF_CLIENTSIDE = 1 << 7, // only used by Skulltag
|
|
SXF_TRANSFERAMBUSHFLAG = 1 << 8,
|
|
SXF_TRANSFERPITCH = 1 << 9,
|
|
SXF_TRANSFERPOINTERS = 1 << 10,
|
|
SXF_USEBLOODCOLOR = 1 << 11,
|
|
SXF_CLEARCALLERTID = 1 << 12,
|
|
SXF_MULTIPLYSPEED = 1 << 13,
|
|
SXF_TRANSFERSCALE = 1 << 14,
|
|
SXF_TRANSFERSPECIAL = 1 << 15,
|
|
SXF_CLEARCALLERSPECIAL = 1 << 16,
|
|
SXF_TRANSFERSTENCILCOL = 1 << 17,
|
|
SXF_TRANSFERALPHA = 1 << 18,
|
|
SXF_TRANSFERRENDERSTYLE = 1 << 19,
|
|
SXF_SETTARGET = 1 << 20,
|
|
SXF_SETTRACER = 1 << 21,
|
|
SXF_NOPOINTERS = 1 << 22,
|
|
SXF_ORIGINATOR = 1 << 23,
|
|
SXF_TRANSFERSPRITEFRAME = 1 << 24,
|
|
SXF_TRANSFERROLL = 1 << 25,
|
|
SXF_ISTARGET = 1 << 26,
|
|
SXF_ISMASTER = 1 << 27,
|
|
SXF_ISTRACER = 1 << 28,
|
|
};
|
|
|
|
// Flags for A_Chase
|
|
enum EChaseFlags
|
|
{
|
|
CHF_FASTCHASE = 1,
|
|
CHF_NOPLAYACTIVE = 2,
|
|
CHF_NIGHTMAREFAST = 4,
|
|
CHF_RESURRECT = 8,
|
|
CHF_DONTMOVE = 16,
|
|
CHF_NORANDOMTURN = 32,
|
|
CHF_NODIRECTIONTURN = 64,
|
|
CHF_NOPOSTATTACKTURN = 128,
|
|
CHF_STOPIFBLOCKED = 256,
|
|
|
|
CHF_DONTTURN = CHF_NORANDOMTURN | CHF_NOPOSTATTACKTURN | CHF_STOPIFBLOCKED
|
|
};
|
|
|
|
// Flags for A_LookEx
|
|
enum ELookFlags
|
|
{
|
|
LOF_NOSIGHTCHECK = 1,
|
|
LOF_NOSOUNDCHECK = 2,
|
|
LOF_DONTCHASEGOAL = 4,
|
|
LOF_NOSEESOUND = 8,
|
|
LOF_FULLVOLSEESOUND = 16,
|
|
LOF_NOJUMP = 32,
|
|
};
|
|
|
|
// Flags for A_Respawn
|
|
enum ERespawnFlags
|
|
{
|
|
RSF_FOG = 1,
|
|
RSF_KEEPTARGET = 2,
|
|
RSF_TELEFRAG = 4,
|
|
};
|
|
|
|
// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
|
|
enum EJumpFlags
|
|
{
|
|
JLOSF_PROJECTILE = 1,
|
|
JLOSF_NOSIGHT = 1 << 1,
|
|
JLOSF_CLOSENOFOV = 1 << 2,
|
|
JLOSF_CLOSENOSIGHT = 1 << 3,
|
|
JLOSF_CLOSENOJUMP = 1 << 4,
|
|
JLOSF_DEADNOJUMP = 1 << 5,
|
|
JLOSF_CHECKMASTER = 1 << 6,
|
|
JLOSF_TARGETLOS = 1 << 7,
|
|
JLOSF_FLIPFOV = 1 << 8,
|
|
JLOSF_ALLYNOJUMP = 1 << 9,
|
|
JLOSF_COMBATANTONLY = 1 << 10,
|
|
JLOSF_NOAUTOAIM = 1 << 11,
|
|
JLOSF_CHECKTRACER = 1 << 12,
|
|
};
|
|
|
|
// Flags for A_ChangeVelocity
|
|
enum EChangeVelocityFlags
|
|
{
|
|
CVF_RELATIVE = 1,
|
|
CVF_REPLACE = 2,
|
|
};
|
|
|
|
// Flags for A_WeaponReady
|
|
enum EWeaponReadyFlags
|
|
{
|
|
WRF_NOBOB = 1,
|
|
WRF_NOSWITCH = 2,
|
|
WRF_NOPRIMARY = 4,
|
|
WRF_NOSECONDARY = 8,
|
|
WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY,
|
|
WRF_ALLOWRELOAD = 16,
|
|
WRF_ALLOWZOOM = 32,
|
|
WRF_DISABLESWITCH = 64,
|
|
WRF_ALLOWUSER1 = 128,
|
|
WRF_ALLOWUSER2 = 256,
|
|
WRF_ALLOWUSER3 = 512,
|
|
WRF_ALLOWUSER4 = 1024,
|
|
};
|
|
|
|
// Flags for A_SelectWeapon
|
|
enum ESelectWeaponFlags
|
|
{
|
|
SWF_SELECTPRIORITY = 1,
|
|
};
|
|
|
|
// Morph constants
|
|
enum EMorphFlags
|
|
{
|
|
MRF_OLDEFFECTS = 0x00000000,
|
|
MRF_ADDSTAMINA = 0x00000001,
|
|
MRF_FULLHEALTH = 0x00000002,
|
|
MRF_UNDOBYTOMEOFPOWER = 0x00000004,
|
|
MRF_UNDOBYCHAOSDEVICE = 0x00000008,
|
|
MRF_FAILNOTELEFRAG = 0x00000010,
|
|
MRF_FAILNOLAUGH = 0x00000020,
|
|
MRF_WHENINVULNERABLE = 0x00000040,
|
|
MRF_LOSEACTUALWEAPON = 0x00000080,
|
|
MRF_NEWTIDBEHAVIOUR = 0x00000100,
|
|
MRF_UNDOBYDEATH = 0x00000200,
|
|
MRF_UNDOBYDEATHFORCED = 0x00000400,
|
|
MRF_UNDOBYDEATHSAVES = 0x00000800,
|
|
MRF_UNDOBYTIMEOUT = 0x00001000,
|
|
MRF_UNDOALWAYS = 0x00002000,
|
|
MRF_TRANSFERTRANSLATION = 0x00004000,
|
|
MRF_STANDARDUNDOING = MRF_UNDOBYTOMEOFPOWER | MRF_UNDOBYCHAOSDEVICE | MRF_UNDOBYTIMEOUT,
|
|
};
|
|
|
|
// Flags for A_RailAttack and A_CustomRailgun
|
|
enum ERailFlags
|
|
{
|
|
RGF_SILENT = 1,
|
|
RGF_NOPIERCING = 2,
|
|
RGF_EXPLICITANGLE = 4,
|
|
RGF_FULLBRIGHT = 8,
|
|
RGF_CENTERZ = 16,
|
|
RGF_NORANDOMPUFFZ = 32,
|
|
};
|
|
|
|
// Flags for A_Mushroom
|
|
enum EMushroomFlags
|
|
{
|
|
MSF_Standard = 0,
|
|
MSF_Classic = 1,
|
|
MSF_DontHurt = 2,
|
|
};
|
|
|
|
// Flags for A_Explode
|
|
enum EExplodeFlags
|
|
{
|
|
XF_HURTSOURCE = 1,
|
|
XF_NOTMISSILE = 4,
|
|
XF_EXPLICITDAMAGETYPE = 8,
|
|
XF_NOSPLASH = 16,
|
|
};
|
|
|
|
// Flags for A_RadiusThrust
|
|
enum ERadiusThrustFlags
|
|
{
|
|
RTF_AFFECTSOURCE = 1,
|
|
RTF_NOIMPACTDAMAGE = 2,
|
|
RTF_NOTMISSILE = 4,
|
|
RTF_THRUSTZ = 16,
|
|
};
|
|
|
|
// Flags for A_RadiusDamageSelf
|
|
enum ERadiusDamageSelfFlags
|
|
{
|
|
RDSF_BFGDAMAGE = 1,
|
|
};
|
|
|
|
// Flags for A_Blast
|
|
enum EBlastFlags
|
|
{
|
|
BF_USEAMMO = 1,
|
|
BF_DONTWARN = 2,
|
|
BF_AFFECTBOSSES = 4,
|
|
BF_NOIMPACTDAMAGE = 8,
|
|
};
|
|
|
|
// Flags for A_SeekerMissile
|
|
enum ESeekerMissileFlags
|
|
{
|
|
SMF_LOOK = 1,
|
|
SMF_PRECISE = 2,
|
|
SMF_CURSPEED = 4,
|
|
};
|
|
|
|
// Flags for A_CustomPunch
|
|
enum ECustomPunchFlags
|
|
{
|
|
CPF_USEAMMO = 1,
|
|
CPF_DAGGER = 2,
|
|
CPF_PULLIN = 4,
|
|
CPF_NORANDOMPUFFZ = 8,
|
|
CPF_NOTURN = 16,
|
|
CPF_STEALARMOR = 32,
|
|
};
|
|
|
|
enum EFireCustomMissileFlags
|
|
{
|
|
FPF_AIMATANGLE = 1,
|
|
FPF_TRANSFERTRANSLATION = 2,
|
|
FPF_NOAUTOAIM = 4,
|
|
};
|
|
|
|
// Flags for A_Teleport
|
|
enum ETeleportFlags
|
|
{
|
|
TF_TELEFRAG = 0x00000001, // Allow telefrag in order to teleport.
|
|
TF_RANDOMDECIDE = 0x00000002, // Randomly fail based on health. (A_Srcr2Decide)
|
|
TF_FORCED = 0x00000004, // Forget what's in the way. TF_Telefrag takes precedence though.
|
|
TF_KEEPVELOCITY = 0x00000008, // Preserve velocity.
|
|
TF_KEEPANGLE = 0x00000010, // Keep angle.
|
|
TF_USESPOTZ = 0x00000020, // Set the z to the spot's z, instead of the floor.
|
|
TF_NOSRCFOG = 0x00000040, // Don't leave any fog behind when teleporting.
|
|
TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position.
|
|
TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
|
|
TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
|
|
TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
|
|
TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
|
|
|
|
TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
|
|
TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,
|
|
};
|
|
|
|
// Flags for A_WolfAttack
|
|
enum EWolfAttackFlags
|
|
{
|
|
WAF_NORANDOM = 1,
|
|
WAF_USEPUFF = 2
|
|
};
|
|
|
|
// Flags for A_RadiusGive
|
|
enum ERadiusGiveFlags
|
|
{
|
|
RGF_GIVESELF = 1,
|
|
RGF_PLAYERS = 1 << 1,
|
|
RGF_MONSTERS = 1 << 2,
|
|
RGF_OBJECTS = 1 << 3,
|
|
RGF_VOODOO = 1 << 4,
|
|
RGF_CORPSES = 1 << 5,
|
|
RGF_NOTARGET = 1 << 6,
|
|
RGF_NOTRACER = 1 << 7,
|
|
RGF_NOMASTER = 1 << 8,
|
|
RGF_CUBE = 1 << 9,
|
|
RGF_NOSIGHT = 1 << 10,
|
|
RGF_MISSILES = 1 << 11,
|
|
RGF_INCLUSIVE = 1 << 12,
|
|
RGF_ITEMS = 1 << 13,
|
|
RGF_KILLED = 1 << 14,
|
|
RGF_EXFILTER = 1 << 15,
|
|
RGF_EXSPECIES = 1 << 16,
|
|
RGF_EITHER = 1 << 17,
|
|
};
|
|
|
|
// Activation flags
|
|
enum EActivationFlags
|
|
{
|
|
THINGSPEC_Default = 0,
|
|
THINGSPEC_ThingActs = 1,
|
|
THINGSPEC_ThingTargets = 2,
|
|
THINGSPEC_TriggerTargets = 4,
|
|
THINGSPEC_MonsterTrigger = 8,
|
|
THINGSPEC_MissileTrigger = 16,
|
|
THINGSPEC_ClearSpecial = 32,
|
|
THINGSPEC_NoDeathSpecial = 64,
|
|
THINGSPEC_TriggerActs = 128,
|
|
THINGSPEC_Activate = 1<<8, // The thing is activated when triggered
|
|
THINGSPEC_Deactivate = 1<<9, // The thing is deactivated when triggered
|
|
THINGSPEC_Switch = 1<<10, // The thing is alternatively activated and deactivated when triggered
|
|
|
|
// Shorter aliases for same
|
|
AF_Default = 0,
|
|
AF_ThingActs = 1,
|
|
AF_ThingTargets = 2,
|
|
AF_TriggerTargets = 4,
|
|
AF_MonsterTrigger = 8,
|
|
AF_MissileTrigger = 16,
|
|
AF_ClearSpecial = 32,
|
|
AF_NoDeathSpecial = 64,
|
|
AF_TriggerActs = 128,
|
|
AF_Activate = 1<<8, // The thing is activated when triggered
|
|
AF_Deactivate = 1<<9, // The thing is deactivated when triggered
|
|
AF_Switch = 1<<10, // The thing is alternatively activated and deactivated when triggered
|
|
|
|
};
|
|
|
|
// Flags for A_TakeInventory and A_TakeFromTarget
|
|
enum ETakeFlags
|
|
{
|
|
TIF_NOTAKEINFINITE = 1
|
|
};
|
|
|
|
// constants for A_PlaySound
|
|
enum ESoundFlags
|
|
{
|
|
CHAN_AUTO = 0,
|
|
CHAN_WEAPON = 1,
|
|
CHAN_VOICE = 2,
|
|
CHAN_ITEM = 3,
|
|
CHAN_BODY = 4,
|
|
CHAN_5 = 5,
|
|
CHAN_6 = 6,
|
|
CHAN_7 = 7,
|
|
|
|
// modifier flags
|
|
CHAN_LISTENERZ = 8,
|
|
CHAN_MAYBE_LOCAL = 16,
|
|
CHAN_UI = 32,
|
|
CHAN_NOPAUSE = 64,
|
|
CHAN_LOOP = 256,
|
|
CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL),
|
|
CHAN_NOSTOP = 4096
|
|
|
|
};
|
|
|
|
// sound attenuation values
|
|
const ATTN_NONE = 0;
|
|
const ATTN_NORM = 1;
|
|
const ATTN_IDLE = 1.001;
|
|
const ATTN_STATIC = 3;
|
|
|
|
// For SetPlayerProperty action special
|
|
enum EPlayerProperties
|
|
{
|
|
PROP_FROZEN = 0,
|
|
PROP_NOTARGET = 1,
|
|
PROP_INSTANTWEAPONSWITCH = 2,
|
|
PROP_FLY = 3,
|
|
PROP_TOTALLYFROZEN = 4,
|
|
PROP_INVULNERABILITY = 5, // (Deprecated)
|
|
PROP_STRENGTH = 6, // (Deprecated)
|
|
PROP_INVISIBILITY = 7, // (Deprecated)
|
|
PROP_RADIATIONSUIT = 8, // (Deprecated)
|
|
PROP_ALLMAP = 9, // (Deprecated)
|
|
PROP_INFRARED = 10, // (Deprecated)
|
|
PROP_WEAPONLEVEL2 = 11, // (Deprecated)
|
|
PROP_FLIGHT = 12, // (Deprecated)
|
|
PROP_SPEED = 15, // (Deprecated)
|
|
PROP_BUDDHA = 16,
|
|
}
|
|
|
|
// Line_SetBlocking
|
|
enum EBlockFlags
|
|
{
|
|
BLOCKF_CREATURES = 1,
|
|
BLOCKF_MONSTERS = 2,
|
|
BLOCKF_PLAYERS = 4,
|
|
BLOCKF_FLOATERS = 8,
|
|
BLOCKF_PROJECTILES = 16,
|
|
BLOCKF_EVERYTHING = 32,
|
|
BLOCKF_RAILING = 64,
|
|
BLOCKF_USE = 128,
|
|
};
|
|
|
|
// Pointer constants, bitfield-enabled
|
|
enum EPointerFlags
|
|
{
|
|
AAPTR_DEFAULT = 0,
|
|
AAPTR_NULL = 0x1,
|
|
AAPTR_TARGET = 0x2,
|
|
AAPTR_MASTER = 0x4,
|
|
AAPTR_TRACER = 0x8,
|
|
|
|
AAPTR_PLAYER_GETTARGET = 0x10,
|
|
AAPTR_PLAYER_GETCONVERSATION = 0x20,
|
|
|
|
AAPTR_PLAYER1 = 0x40,
|
|
AAPTR_PLAYER2 = 0x80,
|
|
AAPTR_PLAYER3 = 0x100,
|
|
AAPTR_PLAYER4 = 0x200,
|
|
AAPTR_PLAYER5 = 0x400,
|
|
AAPTR_PLAYER6 = 0x800,
|
|
AAPTR_PLAYER7 = 0x1000,
|
|
AAPTR_PLAYER8 = 0x2000,
|
|
AAPTR_FRIENDPLAYER = 0x4000,
|
|
AAPTR_LINETARGET = 0x8000,
|
|
};
|
|
|
|
// Pointer operation flags
|
|
|
|
enum EPointerOperations
|
|
{
|
|
PTROP_UNSAFETARGET = 1,
|
|
PTROP_UNSAFEMASTER = 2,
|
|
PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER,
|
|
};
|
|
|
|
// Flags for A_Warp
|
|
|
|
enum EWarpFlags
|
|
{
|
|
WARPF_ABSOLUTEOFFSET = 0x1,
|
|
WARPF_ABSOLUTEANGLE = 0x2,
|
|
WARPF_USECALLERANGLE = 0x4,
|
|
WARPF_NOCHECKPOSITION = 0x8,
|
|
WARPF_INTERPOLATE = 0x10,
|
|
WARPF_WARPINTERPOLATION = 0x20,
|
|
WARPF_COPYINTERPOLATION = 0x40,
|
|
WARPF_STOP = 0x80,
|
|
WARPF_TOFLOOR = 0x100,
|
|
WARPF_TESTONLY = 0x200,
|
|
WAPRF_ABSOLUTEPOSITION = 0x400,
|
|
WARPF_ABSOLUTEPOSITION = 0x400,
|
|
WARPF_BOB = 0x800,
|
|
WARPF_MOVEPTR = 0x1000,
|
|
WARPF_USETID = 0x2000,
|
|
WARPF_COPYVELOCITY = 0x4000,
|
|
WARPF_COPYPITCH = 0x8000,
|
|
};
|
|
|
|
// Flags for Actor.CheckMove()
|
|
|
|
enum ECheckMoveFlags
|
|
{
|
|
PCM_DROPOFF = 1,
|
|
PCM_NOACTORS = 1 << 1,
|
|
PCM_NOLINES = 1 << 2,
|
|
};
|
|
|
|
// flags for A_SetPitch/SetAngle/SetRoll
|
|
enum EAngleFlags
|
|
{
|
|
SPF_FORCECLAMP = 1,
|
|
SPF_INTERPOLATE = 2,
|
|
};
|
|
|
|
// flags for A_CheckLOF
|
|
|
|
enum ELOFFlags
|
|
{
|
|
CLOFF_NOAIM_VERT = 0x1,
|
|
CLOFF_NOAIM_HORZ = 0x2,
|
|
|
|
CLOFF_JUMPENEMY = 0x4,
|
|
CLOFF_JUMPFRIEND = 0x8,
|
|
CLOFF_JUMPOBJECT = 0x10,
|
|
CLOFF_JUMPNONHOSTILE = 0x20,
|
|
|
|
CLOFF_SKIPENEMY = 0x40,
|
|
CLOFF_SKIPFRIEND = 0x80,
|
|
CLOFF_SKIPOBJECT = 0x100,
|
|
CLOFF_SKIPNONHOSTILE = 0x200,
|
|
|
|
CLOFF_MUSTBESHOOTABLE = 0x400,
|
|
|
|
CLOFF_SKIPTARGET = 0x800,
|
|
CLOFF_ALLOWNULL = 0x1000,
|
|
CLOFF_CHECKPARTIAL = 0x2000,
|
|
|
|
CLOFF_MUSTBEGHOST = 0x4000,
|
|
CLOFF_IGNOREGHOST = 0x8000,
|
|
|
|
CLOFF_MUSTBESOLID = 0x10000,
|
|
CLOFF_BEYONDTARGET = 0x20000,
|
|
|
|
CLOFF_FROMBASE = 0x40000,
|
|
CLOFF_MUL_HEIGHT = 0x80000,
|
|
CLOFF_MUL_WIDTH = 0x100000,
|
|
|
|
CLOFF_JUMP_ON_MISS = 0x200000,
|
|
CLOFF_AIM_VERT_NOOFFSET = 0x400000,
|
|
|
|
CLOFF_SETTARGET = 0x800000,
|
|
CLOFF_SETMASTER = 0x1000000,
|
|
CLOFF_SETTRACER = 0x2000000,
|
|
|
|
CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
|
|
CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
|
|
};
|
|
|
|
// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
|
|
enum EKillFlags
|
|
{
|
|
KILS_FOILINVUL = 0x00000001,
|
|
KILS_KILLMISSILES = 0x00000002,
|
|
KILS_NOMONSTERS = 0x00000004,
|
|
KILS_FOILBUDDHA = 0x00000008,
|
|
KILS_EXFILTER = 0x00000010,
|
|
KILS_EXSPECIES = 0x00000020,
|
|
KILS_EITHER = 0x00000040,
|
|
};
|
|
|
|
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
|
enum EDamageFlags
|
|
{
|
|
DMSS_FOILINVUL = 0x00000001,
|
|
DMSS_AFFECTARMOR = 0x00000002,
|
|
DMSS_KILL = 0x00000004,
|
|
DMSS_NOFACTOR = 0x00000008,
|
|
DMSS_FOILBUDDHA = 0x00000010,
|
|
DMSS_NOPROTECT = 0x00000020,
|
|
DMSS_EXFILTER = 0x00000040,
|
|
DMSS_EXSPECIES = 0x00000080,
|
|
DMSS_EITHER = 0x00000100,
|
|
DMSS_INFLICTORDMGTYPE = 0x00000200,
|
|
};
|
|
|
|
// Flags for A_AlertMonsters
|
|
enum EAlertFlags
|
|
{
|
|
AMF_TARGETEMITTER = 1,
|
|
AMF_TARGETNONPLAYER = 2,
|
|
AMF_EMITFROMTARGET = 4,
|
|
}
|
|
|
|
// Flags for A_Remove*
|
|
enum ERemoveFlags
|
|
{
|
|
RMVF_MISSILES = 0x00000001,
|
|
RMVF_NOMONSTERS = 0x00000002,
|
|
RMVF_MISC = 0x00000004,
|
|
RMVF_EVERYTHING = 0x00000008,
|
|
RMVF_EXFILTER = 0x00000010,
|
|
RMVF_EXSPECIES = 0x00000020,
|
|
RMVF_EITHER = 0x00000040,
|
|
};
|
|
|
|
// Flags for A_Fade*
|
|
enum EFadeFlags
|
|
{
|
|
FTF_REMOVE = 1 << 0,
|
|
FTF_CLAMP = 1 << 1,
|
|
};
|
|
|
|
// Flags for A_Face*
|
|
enum EFaceFlags
|
|
{
|
|
FAF_BOTTOM = 1,
|
|
FAF_MIDDLE = 2,
|
|
FAF_TOP = 4,
|
|
FAF_NODISTFACTOR = 8,
|
|
};
|
|
|
|
// Flags for A_QuakeEx
|
|
enum EQuakeFlags
|
|
{
|
|
QF_RELATIVE = 1,
|
|
QF_SCALEDOWN = 1 << 1,
|
|
QF_SCALEUP = 1 << 2,
|
|
QF_MAX = 1 << 3,
|
|
QF_FULLINTENSITY = 1 << 4,
|
|
QF_WAVE = 1 << 5,
|
|
};
|
|
|
|
// A_CheckProximity flags
|
|
enum EProximityFlags
|
|
{
|
|
CPXF_ANCESTOR = 1,
|
|
CPXF_LESSOREQUAL = 1 << 1,
|
|
CPXF_NOZ = 1 << 2,
|
|
CPXF_COUNTDEAD = 1 << 3,
|
|
CPXF_DEADONLY = 1 << 4,
|
|
CPXF_EXACT = 1 << 5,
|
|
CPXF_SETTARGET = 1 << 6,
|
|
CPXF_SETMASTER = 1 << 7,
|
|
CPXF_SETTRACER = 1 << 8,
|
|
CPXF_FARTHEST = 1 << 9,
|
|
CPXF_CLOSEST = 1 << 10,
|
|
CPXF_SETONPTR = 1 << 11,
|
|
CPXF_CHECKSIGHT = 1 << 12,
|
|
};
|
|
|
|
// Flags for A_CheckBlock
|
|
// These flags only affect the calling actor('s pointer), not the ones being searched.
|
|
enum ECheckBlockFlags
|
|
{
|
|
CBF_NOLINES = 1 << 0, //Don't check actors.
|
|
CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only.
|
|
CBF_SETMASTER = 1 << 2, //^ but with master.
|
|
CBF_SETTRACER = 1 << 3, //^ but with tracer.
|
|
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
|
|
CBF_DROPOFF = 1 << 5, //Check for dropoffs.
|
|
CBF_NOACTORS = 1 << 6, //Don't check actors.
|
|
CBF_ABSOLUTEPOS = 1 << 7, //Absolute position for offsets.
|
|
CBF_ABSOLUTEANGLE = 1 << 8, //Absolute angle for offsets.
|
|
};
|
|
|
|
enum EParticleFlags
|
|
{
|
|
SPF_FULLBRIGHT = 1,
|
|
SPF_RELPOS = 1 << 1,
|
|
SPF_RELVEL = 1 << 2,
|
|
SPF_RELACCEL = 1 << 3,
|
|
SPF_RELANG = 1 << 4,
|
|
SPF_NOTIMEFREEZE = 1 << 5,
|
|
|
|
SPF_RELATIVE = SPF_RELPOS|SPF_RELVEL|SPF_RELACCEL|SPF_RELANG
|
|
};
|
|
|
|
//Flags for A_FaceMovementDirection
|
|
enum EMovementFlags
|
|
{
|
|
FMDF_NOPITCH = 1 << 0,
|
|
FMDF_INTERPOLATE = 1 << 1,
|
|
FMDF_NOANGLE = 1 << 2,
|
|
};
|
|
|
|
// Flags for GetZAt
|
|
enum EZFlags
|
|
{
|
|
GZF_ABSOLUTEPOS = 1, // Use the absolute position instead of an offsetted one.
|
|
GZF_ABSOLUTEANG = 1 << 1, // Don't add the actor's angle to the parameter.
|
|
GZF_CEILING = 1 << 2, // Check the ceiling instead of the floor.
|
|
GZF_3DRESTRICT = 1 << 3, // Ignore midtextures and 3D floors above the pointer's z.
|
|
GZF_NOPORTALS = 1 << 4, // Don't pass through any portals.
|
|
GZF_NO3DFLOOR = 1 << 5, // Pass all 3D floors.
|
|
};
|
|
|
|
// Flags for A_WeaponOffset
|
|
enum EWeaponOffsetFlags
|
|
{
|
|
WOF_KEEPX = 1,
|
|
WOF_KEEPY = 1 << 1,
|
|
WOF_ADD = 1 << 2,
|
|
WOF_INTERPOLATE = 1 << 3,
|
|
};
|
|
|
|
// Flags for psprite layers
|
|
enum EPSpriteFlags
|
|
{
|
|
PSPF_ADDWEAPON = 1 << 0,
|
|
PSPF_ADDBOB = 1 << 1,
|
|
PSPF_POWDOUBLE = 1 << 2,
|
|
PSPF_CVARFAST = 1 << 3,
|
|
PSPF_ALPHA = 1 << 4,
|
|
PSPF_RENDERSTYLE= 1 << 5,
|
|
PSPF_FLIP = 1 << 6,
|
|
PSPF_FORCEALPHA = 1 << 7,
|
|
PSPF_FORCESTYLE = 1 << 8,
|
|
PSPF_MIRROR = 1 << 9,
|
|
};
|
|
|
|
// Default psprite layers
|
|
enum EPSPLayers
|
|
{
|
|
PSP_STRIFEHANDS = -1,
|
|
PSP_WEAPON = 1,
|
|
PSP_FLASH = 1000,
|
|
};
|
|
|
|
enum EInputFlags
|
|
{
|
|
// These are the original inputs sent by the player.
|
|
INPUT_OLDBUTTONS,
|
|
INPUT_BUTTONS,
|
|
INPUT_PITCH,
|
|
INPUT_YAW,
|
|
INPUT_ROLL,
|
|
INPUT_FORWARDMOVE,
|
|
INPUT_SIDEMOVE,
|
|
INPUT_UPMOVE,
|
|
|
|
// These are the inputs, as modified by P_PlayerThink().
|
|
// Most of the time, these will match the original inputs, but
|
|
// they can be different if a player is frozen or using a
|
|
// chainsaw.
|
|
MODINPUT_OLDBUTTONS,
|
|
MODINPUT_BUTTONS,
|
|
MODINPUT_PITCH,
|
|
MODINPUT_YAW,
|
|
MODINPUT_ROLL,
|
|
MODINPUT_FORWARDMOVE,
|
|
MODINPUT_SIDEMOVE,
|
|
MODINPUT_UPMOVE
|
|
};
|
|
|
|
enum EButtons
|
|
{
|
|
BT_ATTACK = 1<<0, // Press "Fire".
|
|
BT_USE = 1<<1, // Use button, to open doors, activate switches.
|
|
BT_JUMP = 1<<2,
|
|
BT_CROUCH = 1<<3,
|
|
BT_TURN180 = 1<<4,
|
|
BT_ALTATTACK = 1<<5, // Press your other "Fire".
|
|
BT_RELOAD = 1<<6, // [XA] Reload key. Causes state jump in A_WeaponReady.
|
|
BT_ZOOM = 1<<7, // [XA] Zoom key. Ditto.
|
|
|
|
// The rest are all ignored by the play simulation and are for scripts.
|
|
BT_SPEED = 1<<8,
|
|
BT_STRAFE = 1<<9,
|
|
|
|
BT_MOVERIGHT = 1<<10,
|
|
BT_MOVELEFT = 1<<11,
|
|
BT_BACK = 1<<12,
|
|
BT_FORWARD = 1<<13,
|
|
BT_RIGHT = 1<<14,
|
|
BT_LEFT = 1<<15,
|
|
BT_LOOKUP = 1<<16,
|
|
BT_LOOKDOWN = 1<<17,
|
|
BT_MOVEUP = 1<<18,
|
|
BT_MOVEDOWN = 1<<19,
|
|
BT_SHOWSCORES = 1<<20,
|
|
|
|
BT_USER1 = 1<<21,
|
|
BT_USER2 = 1<<22,
|
|
BT_USER3 = 1<<23,
|
|
BT_USER4 = 1<<24,
|
|
};
|
|
|
|
// Flags for GetAngle
|
|
enum EGetAngleFlags
|
|
{
|
|
GAF_RELATIVE = 1,
|
|
GAF_SWITCH = 1 << 1,
|
|
};
|
|
|
|
//Flags for A_CopySpriteFrame
|
|
enum ECopySpriteFrameFlags
|
|
{
|
|
CPSF_NOSPRITE = 1,
|
|
CPSF_NOFRAME = 1 << 1,
|
|
};
|
|
|
|
//Flags for A_SetMaskRotation
|
|
enum EMaskRotationFlags
|
|
{
|
|
VRF_NOANGLESTART = 1,
|
|
VRF_NOANGLEEND = 1 << 1,
|
|
VRF_NOPITCHSTART = 1 << 2,
|
|
VRF_NOPITCHEND = 1 << 3,
|
|
|
|
VRF_NOANGLE = VRF_NOANGLESTART|VRF_NOANGLEEND,
|
|
VRF_NOPITCH = VRF_NOPITCHSTART|VRF_NOPITCHEND,
|
|
};
|
|
|
|
enum ERenderStyle
|
|
{
|
|
STYLE_None,
|
|
STYLE_Normal,
|
|
STYLE_Fuzzy,
|
|
STYLE_SoulTrans,
|
|
STYLE_OptFuzzy,
|
|
STYLE_Stencil,
|
|
STYLE_Translucent,
|
|
STYLE_Add,
|
|
STYLE_Shaded,
|
|
STYLE_TranslucentStencil,
|
|
STYLE_Shadow,
|
|
STYLE_Subtract,
|
|
STYLE_AddStencil,
|
|
STYLE_AddShaded,
|
|
};
|
|
|
|
// Type definition for the implicit 'callingstate' parameter that gets passed to action functions.
|
|
enum EStateType
|
|
{
|
|
STATE_Actor,
|
|
STATE_Psprite,
|
|
STATE_StateChain,
|
|
}
|
|
|
|
struct FStateParamInfo
|
|
{
|
|
state mCallingState;
|
|
/*EStateType*/int mStateType;
|
|
int mPSPIndex;
|
|
}
|
|
|
|
// returned by AimLineAttack.
|
|
struct FTranslatedLineTarget
|
|
{
|
|
Actor linetarget;
|
|
double angleFromSource;
|
|
double attackAngleFromSource;
|
|
bool unlinked; // found by a trace that went through an unlinked portal.
|
|
|
|
native void TraceBleed(int damage, Actor missile);
|
|
}
|
|
|
|
enum EAimFlags
|
|
{
|
|
ALF_FORCENOSMART = 1,
|
|
ALF_CHECK3D = 2,
|
|
ALF_CHECKNONSHOOTABLE = 4,
|
|
ALF_CHECKCONVERSATION = 8,
|
|
ALF_NOFRIENDS = 16,
|
|
ALF_PORTALRESTRICT = 32, // only work through portals with a global offset (to be used for stuff that cannot remember the calculated FTranslatedLineTarget info)
|
|
ALF_NOWEAPONCHECK = 64, // ignore NOAUTOAIM flag on a player's weapon.
|
|
}
|
|
|
|
enum ELineAttackFlags
|
|
{
|
|
LAF_ISMELEEATTACK = 1,
|
|
LAF_NORANDOMPUFFZ = 1 << 1,
|
|
LAF_NOIMPACTDECAL = 1 << 2,
|
|
LAF_NOINTERACT = 1 << 3,
|
|
LAF_TARGETISSOURCE = 1 << 4,
|
|
LAF_OVERRIDEZ = 1 << 5,
|
|
LAF_ABSOFFSET = 1 << 6,
|
|
LAF_ABSPOSITION = 1 << 7,
|
|
}
|
|
|
|
enum ELineTraceFlags
|
|
{
|
|
TRF_ABSPOSITION = 1,
|
|
TRF_ABSOFFSET = 2,
|
|
TRF_THRUSPECIES = 4,
|
|
TRF_THRUACTORS = 8,
|
|
TRF_THRUBLOCK = 16,
|
|
TRF_THRUHITSCAN = 32,
|
|
TRF_NOSKY = 64,
|
|
TRF_ALLACTORS = 128,
|
|
TRF_SOLIDACTORS = 256,
|
|
TRF_BLOCKUSE = 512,
|
|
TRF_BLOCKSELF = 1024,
|
|
}
|
|
|
|
const DEFMELEERANGE = 64;
|
|
const SAWRANGE = (64.+(1./65536.)); // use meleerange + 1 so the puff doesn't skip the flash (i.e. plays all states)
|
|
const MISSILERANGE = (32*64);
|
|
const PLAYERMISSILERANGE = 8192; // [RH] New MISSILERANGE for players
|
|
|
|
enum ESightFlags
|
|
{
|
|
SF_IGNOREVISIBILITY=1,
|
|
SF_SEEPASTSHOOTABLELINES=2,
|
|
SF_SEEPASTBLOCKEVERYTHING=4,
|
|
SF_IGNOREWATERBOUNDARY=8
|
|
}
|
|
|
|
enum EDmgFlags
|
|
{
|
|
DMG_NO_ARMOR = 1,
|
|
DMG_INFLICTOR_IS_PUFF = 2,
|
|
DMG_THRUSTLESS = 4,
|
|
DMG_FORCED = 8,
|
|
DMG_NO_FACTOR = 16,
|
|
DMG_PLAYERATTACK = 32,
|
|
DMG_FOILINVUL = 64,
|
|
DMG_FOILBUDDHA = 128,
|
|
DMG_NO_PROTECT = 256,
|
|
DMG_USEANGLE = 512,
|
|
DMG_NO_PAIN = 1024,
|
|
DMG_EXPLOSION = 2048,
|
|
DMG_NO_ENHANCE = 4096,
|
|
}
|
|
|
|
enum EReplace
|
|
{
|
|
NO_REPLACE = 0,
|
|
ALLOW_REPLACE = 1
|
|
}
|
|
|
|
// This translucency value produces the closest match to Heretic's TINTTAB.
|
|
// ~40% of the value of the overlaid image shows through.
|
|
const HR_SHADOW = (0x6800 / 65536.);
|
|
// Hexen's TINTTAB is the same as Heretic's, just reversed.
|
|
const HX_SHADOW = (0x9800 / 65536.);
|
|
const HX_ALTSHADOW = (0x6800 / 65536.);
|
|
|
|
enum EMapThingFlags
|
|
{
|
|
MTF_AMBUSH = 0x0008, // Thing is deaf
|
|
MTF_DORMANT = 0x0010, // Thing is dormant (use Thing_Activate)
|
|
|
|
MTF_SINGLE = 0x0100, // Thing appears in single-player games
|
|
MTF_COOPERATIVE = 0x0200, // Thing appears in cooperative games
|
|
MTF_DEATHMATCH = 0x0400, // Thing appears in deathmatch games
|
|
|
|
MTF_SHADOW = 0x0800,
|
|
MTF_ALTSHADOW = 0x1000,
|
|
MTF_FRIENDLY = 0x2000,
|
|
MTF_STANDSTILL = 0x4000,
|
|
MTF_STRIFESOMETHING = 0x8000,
|
|
|
|
MTF_SECRET = 0x080000, // Secret pickup
|
|
MTF_NOINFIGHTING = 0x100000,
|
|
};
|
|
|
|
enum ESkillProperty
|
|
{
|
|
SKILLP_FastMonsters,
|
|
SKILLP_Respawn,
|
|
SKILLP_RespawnLimit,
|
|
SKILLP_DisableCheats,
|
|
SKILLP_AutoUseHealth,
|
|
SKILLP_SpawnFilter,
|
|
SKILLP_EasyBossBrain,
|
|
SKILLP_ACSReturn,
|
|
SKILLP_NoPain,
|
|
SKILLP_EasyKey,
|
|
SKILLP_SlowMonsters,
|
|
SKILLP_Infight,
|
|
SKILLP_PlayerRespawn,
|
|
};
|
|
enum EFSkillProperty // floating point properties
|
|
{
|
|
SKILLP_AmmoFactor,
|
|
SKILLP_DropAmmoFactor,
|
|
SKILLP_ArmorFactor,
|
|
SKILLP_HealthFactor,
|
|
SKILLP_DamageFactor,
|
|
SKILLP_Aggressiveness,
|
|
SKILLP_MonsterHealth,
|
|
SKILLP_FriendlyHealth,
|
|
SKILLP_KickbackFactor,
|
|
};
|
|
|
|
enum EWeaponPos
|
|
{
|
|
WEAPONBOTTOM = 128,
|
|
WEAPONTOP = 32
|
|
}
|
|
|
|
enum ETranslationTable
|
|
{
|
|
TRANSLATION_Invalid,
|
|
TRANSLATION_Players,
|
|
TRANSLATION_PlayersExtra,
|
|
TRANSLATION_Standard,
|
|
TRANSLATION_LevelScripted,
|
|
TRANSLATION_Decals,
|
|
TRANSLATION_PlayerCorpses,
|
|
TRANSLATION_Decorate,
|
|
TRANSLATION_Blood,
|
|
TRANSLATION_RainPillar,
|
|
TRANSLATION_Custom,
|
|
};
|
|
|
|
enum EFindFloorCeiling
|
|
{
|
|
FFCF_ONLYSPAWNPOS = 1,
|
|
FFCF_SAMESECTOR = 2,
|
|
FFCF_ONLY3DFLOORS = 4, // includes 3D midtexes
|
|
FFCF_3DRESTRICT = 8, // ignore 3D midtexes and floors whose floorz are above thing's z
|
|
FFCF_NOPORTALS = 16, // ignore portals (considers them impassable.)
|
|
FFCF_NOFLOOR = 32,
|
|
FFCF_NOCEILING = 64,
|
|
FFCF_RESTRICTEDPORTAL = 128, // current values in the iterator's return are through a restricted portal type (i.e. some features are blocked.)
|
|
FFCF_NODROPOFF = 256, // Caller does not need a dropoff (saves some time when checking portals)
|
|
};
|
|
|
|
enum ERaise
|
|
{
|
|
RF_TRANSFERFRIENDLINESS = 1,
|
|
RF_NOCHECKPOSITION = 2
|
|
}
|
|
|
|
enum eFogParm
|
|
{
|
|
FOGP_DENSITY = 0,
|
|
FOGP_OUTSIDEDENSITY = 1,
|
|
FOGP_SKYFOG = 2,
|
|
}
|
|
|
|
enum ETeleport
|
|
{
|
|
TELF_DESTFOG = 1,
|
|
TELF_SOURCEFOG = 2,
|
|
TELF_KEEPORIENTATION = 4,
|
|
TELF_KEEPVELOCITY = 8,
|
|
TELF_KEEPHEIGHT = 16,
|
|
TELF_ROTATEBOOM = 32,
|
|
TELF_ROTATEBOOMINVERSE = 64,
|
|
};
|
|
|
|
enum EGameType
|
|
{
|
|
GAME_Any = 0,
|
|
GAME_Doom = 1,
|
|
GAME_Heretic = 2,
|
|
GAME_Hexen = 4,
|
|
GAME_Strife = 8,
|
|
GAME_Chex = 16, //Chex is basically Doom, but we need to have a different set of actors.
|
|
|
|
GAME_Raven = GAME_Heretic|GAME_Hexen,
|
|
GAME_DoomChex = GAME_Doom|GAME_Chex,
|
|
GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex
|
|
}
|
|
|
|
enum PaletteFlashFlags
|
|
{
|
|
PF_HEXENWEAPONS = 1,
|
|
PF_POISON = 2,
|
|
PF_ICE = 4,
|
|
PF_HAZARD = 8,
|
|
};
|
|
|
|
enum EGameState
|
|
{
|
|
GS_LEVEL,
|
|
GS_INTERMISSION,
|
|
GS_FINALE,
|
|
GS_DEMOSCREEN,
|
|
GS_FULLCONSOLE,
|
|
GS_HIDECONSOLE,
|
|
GS_STARTUP,
|
|
GS_TITLELEVEL,
|
|
}
|
|
|
|
enum EGameAction
|
|
{
|
|
ga_nothing,
|
|
ga_loadlevel,
|
|
ga_newgame,
|
|
ga_newgame2,
|
|
ga_recordgame,
|
|
ga_loadgame,
|
|
ga_loadgamehidecon,
|
|
ga_loadgameplaydemo,
|
|
ga_autoloadgame,
|
|
ga_savegame,
|
|
ga_autosave,
|
|
ga_playdemo,
|
|
ga_completed,
|
|
ga_slideshow,
|
|
ga_worlddone,
|
|
ga_screenshot,
|
|
ga_togglemap,
|
|
ga_fullconsole,
|
|
};
|
|
|
|
enum EPuffFlags
|
|
{
|
|
PF_HITTHING = 1,
|
|
PF_MELEERANGE = 2,
|
|
PF_TEMPORARY = 4,
|
|
PF_HITTHINGBLEED = 8,
|
|
PF_NORANDOMZ = 16,
|
|
PF_HITSKY = 32
|
|
};
|
|
|
|
enum EPlayerCheats
|
|
{
|
|
CF_NOCLIP = 1 << 0, // No clipping, walk through barriers.
|
|
CF_GODMODE = 1 << 1, // No damage, no health loss.
|
|
CF_NOVELOCITY = 1 << 2, // Not really a cheat, just a debug aid.
|
|
CF_NOTARGET = 1 << 3, // [RH] Monsters don't target
|
|
CF_FLY = 1 << 4, // [RH] Flying player
|
|
CF_CHASECAM = 1 << 5, // [RH] Put camera behind player
|
|
CF_FROZEN = 1 << 6, // [RH] Don't let the player move
|
|
CF_REVERTPLEASE = 1 << 7, // [RH] Stick camera in player's head if (s)he moves
|
|
CF_STEPLEFT = 1 << 9, // [RH] Play left footstep sound next time
|
|
CF_FRIGHTENING = 1 << 10, // [RH] Scare monsters away
|
|
CF_INSTANTWEAPSWITCH= 1 << 11, // [RH] Switch weapons instantly
|
|
CF_TOTALLYFROZEN = 1 << 12, // [RH] All players can do is press +use
|
|
CF_PREDICTING = 1 << 13, // [RH] Player movement is being predicted
|
|
CF_INTERPVIEW = 1 << 14, // [RH] view was changed outside of input, so interpolate one frame
|
|
|
|
CF_EXTREMELYDEAD = 1 << 22, // [RH] Reliably let the status bar know about extreme deaths.
|
|
|
|
CF_BUDDHA2 = 1 << 24, // [MC] Absolute buddha. No voodoo can kill it either.
|
|
CF_GODMODE2 = 1 << 25, // [MC] Absolute godmode. No voodoo can kill it either.
|
|
CF_BUDDHA = 1 << 27, // [SP] Buddha mode - take damage, but don't die
|
|
CF_NOCLIP2 = 1 << 30, // [RH] More Quake-like noclip
|
|
|
|
// These flags no longer exist, but keep the names for some stray mod that might have used them.
|
|
CF_DRAIN = 0,
|
|
CF_HIGHJUMP = 0,
|
|
CF_REFLECTION = 0,
|
|
CF_PROSPERITY = 0,
|
|
CF_DOUBLEFIRINGSPEED= 0,
|
|
CF_INFINITEAMMO = 0,
|
|
};
|
|
|
|
const TEXTCOLOR_BRICK = "\034A";
|
|
const TEXTCOLOR_TAN = "\034B";
|
|
const TEXTCOLOR_GRAY = "\034C";
|
|
const TEXTCOLOR_GREY = "\034C";
|
|
const TEXTCOLOR_GREEN = "\034D";
|
|
const TEXTCOLOR_BROWN = "\034E";
|
|
const TEXTCOLOR_GOLD = "\034F";
|
|
const TEXTCOLOR_RED = "\034G";
|
|
const TEXTCOLOR_BLUE = "\034H";
|
|
const TEXTCOLOR_ORANGE = "\034I";
|
|
const TEXTCOLOR_WHITE = "\034J";
|
|
const TEXTCOLOR_YELLOW = "\034K";
|
|
const TEXTCOLOR_UNTRANSLATED = "\034L";
|
|
const TEXTCOLOR_BLACK = "\034M";
|
|
const TEXTCOLOR_LIGHTBLUE = "\034N";
|
|
const TEXTCOLOR_CREAM = "\034O";
|
|
const TEXTCOLOR_OLIVE = "\034P";
|
|
const TEXTCOLOR_DARKGREEN = "\034Q";
|
|
const TEXTCOLOR_DARKRED = "\034R";
|
|
const TEXTCOLOR_DARKBROWN = "\034S";
|
|
const TEXTCOLOR_PURPLE = "\034T";
|
|
const TEXTCOLOR_DARKGRAY = "\034U";
|
|
const TEXTCOLOR_CYAN = "\034V";
|
|
const TEXTCOLOR_ICE = "\034W";
|
|
const TEXTCOLOR_FIRE = "\034X";
|
|
const TEXTCOLOR_SAPPHIRE = "\034Y";
|
|
const TEXTCOLOR_TEAL = "\034Z";
|
|
|
|
const TEXTCOLOR_NORMAL = "\034-";
|
|
const TEXTCOLOR_BOLD = "\034+";
|
|
|
|
const TEXTCOLOR_CHAT = "\034*";
|
|
const TEXTCOLOR_TEAMCHAT = "\034!";
|
|
|
|
enum EWeaponState
|
|
{
|
|
WF_WEAPONREADY = 1 << 0, // [RH] Weapon is in the ready state and can fire its primary attack
|
|
WF_WEAPONBOBBING = 1 << 1, // [HW] Bob weapon while the player is moving
|
|
WF_WEAPONREADYALT = 1 << 2, // Weapon can fire its secondary attack
|
|
WF_WEAPONSWITCHOK = 1 << 3, // It is okay to switch away from this weapon
|
|
WF_DISABLESWITCH = 1 << 4, // Disable weapon switching completely
|
|
WF_WEAPONRELOADOK = 1 << 5, // [XA] Okay to reload this weapon.
|
|
WF_WEAPONZOOMOK = 1 << 6, // [XA] Okay to use weapon zoom function.
|
|
WF_REFIRESWITCHOK = 1 << 7, // Mirror WF_WEAPONSWITCHOK for A_ReFire
|
|
WF_USER1OK = 1 << 8, // [MC] Allow pushing of custom state buttons 1-4
|
|
WF_USER2OK = 1 << 9,
|
|
WF_USER3OK = 1 << 10,
|
|
WF_USER4OK = 1 << 11,
|
|
};
|
|
|
|
// these flags are for filtering actor visibility based on certain conditions of the renderer's feature support.
|
|
// currently, no renderer supports every single one of these features.
|
|
enum ActorRenderFeatureFlag
|
|
{
|
|
RFF_FLATSPRITES = 1<<0, // flat sprites
|
|
RFF_MODELS = 1<<1, // 3d models
|
|
RFF_SLOPE3DFLOORS = 1<<2, // sloped 3d floor support
|
|
RFF_TILTPITCH = 1<<3, // full free-look
|
|
RFF_ROLLSPRITES = 1<<4, // roll sprites
|
|
RFF_UNCLIPPEDTEX = 1<<5, // midtex and sprite can render "into" flats and walls
|
|
RFF_MATSHADER = 1<<6, // material shaders
|
|
RFF_POSTSHADER = 1<<7, // post-process shaders (renderbuffers)
|
|
RFF_BRIGHTMAP = 1<<8, // brightmaps
|
|
RFF_COLORMAP = 1<<9, // custom colormaps (incl. ability to fullbright certain ranges, ala Strife)
|
|
RFF_POLYGONAL = 1<<10, // uses polygons instead of wallscans/visplanes (i.e. softpoly and hardware opengl)
|
|
RFF_TRUECOLOR = 1<<11, // renderer is currently truecolor
|
|
RFF_VOXELS = 1<<12, // renderer is capable of voxels
|
|
};
|
|
|
|
// Special activation types
|
|
enum SPAC
|
|
{
|
|
SPAC_Cross = 1<<0, // when player crosses line
|
|
SPAC_Use = 1<<1, // when player uses line
|
|
SPAC_MCross = 1<<2, // when monster crosses line
|
|
SPAC_Impact = 1<<3, // when projectile hits line
|
|
SPAC_Push = 1<<4, // when player pushes line
|
|
SPAC_PCross = 1<<5, // when projectile crosses line
|
|
SPAC_UseThrough = 1<<6, // when player uses line (doesn't block)
|
|
// SPAC_PTOUCH is mapped to SPAC_PCross|SPAC_Impact
|
|
SPAC_AnyCross = 1<<7, // when anything without the MF2_TELEPORT flag crosses the line
|
|
SPAC_MUse = 1<<8, // monsters can use
|
|
SPAC_MPush = 1<<9, // monsters can push
|
|
SPAC_UseBack = 1<<10, // Can be used from the backside
|
|
|
|
SPAC_PlayerActivate = (SPAC_Cross|SPAC_Use|SPAC_Impact|SPAC_Push|SPAC_AnyCross|SPAC_UseThrough|SPAC_UseBack),
|
|
};
|
|
|
|
enum RadiusDamageFlags
|
|
{
|
|
RADF_HURTSOURCE = 1,
|
|
RADF_NOIMPACTDAMAGE = 2,
|
|
RADF_SOURCEISSPOT = 4,
|
|
RADF_NODAMAGE = 8,
|
|
RADF_THRUSTZ = 16,
|
|
RADF_OLDRADIUSDAMAGE = 32
|
|
};
|
|
|
|
enum IntermissionSequenceType
|
|
{
|
|
FSTATE_EndingGame = 0,
|
|
FSTATE_ChangingLevel = 1,
|
|
FSTATE_InLevel = 2
|
|
};
|
|
|
|
enum Bobbing
|
|
{
|
|
Bob_Normal,
|
|
Bob_Inverse,
|
|
Bob_Alpha,
|
|
Bob_InverseAlpha,
|
|
Bob_Smooth,
|
|
Bob_InverseSmooth
|
|
};
|