gzdoom/src/g_shared
Christoph Oelckers eebe09fb59 - moved the scalar class properties of PClassInventory into AInventory.
What's left is the non-scalars, they will need different treatment to get them out of the way.
2017-02-08 16:57:48 +01:00
..
a_action.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
a_decals.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_flashfader.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_lightning.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn. 2017-02-08 16:42:13 +01:00
a_morph.h Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_quake.cpp - added a 'local' parameter to the A_Log family. 2017-01-13 11:48:05 +01:00
a_sharedglobal.h - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
a_specialspot.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_specialspot.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
hudmessages.cpp - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM. 2017-02-04 13:11:12 +01:00
shared_hud.cpp - moved the scalar class properties of PClassInventory into AInventory. 2017-02-08 16:57:48 +01:00