gzdoom/src/scripting
Christoph Oelckers cf8447d19c -protected critical portal data from getting written to by user code.
This data is game critical and may only be altered by code that knows what is allowed and what not. It must never be altered by any user code ever.
However, since the SkyViewpoint actors need to set up some relations between themselves and the default sky portals the previously purely internal 'internal' flag has been exported as a new keyword.
2018-04-15 12:13:02 +02:00
..
backend Added zero initialization of implicit dynamic array items 2018-04-05 12:22:41 +03:00
decorate - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
vm Added support for default values of arguments with uint type 2018-03-07 15:58:06 +02:00
zscript -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
thingdef_data.cpp Fixed handling of default values in String.Mid() 2018-03-31 21:45:20 +03:00
thingdef_properties.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
types.cpp - don't skip empty arrays which are themselves array elements in the ZScript serializer. 2018-02-27 15:42:22 +01:00
types.h Allow setting string user variables in ACS 2018-03-24 10:20:39 +01:00