gzdoom/src/gl/renderer
2016-12-26 15:46:44 -05:00
..
gl_2ddrawer.cpp - fixed: DTA_ColorOverlay was not properly handled by F2DDrawer. 2016-09-22 10:20:36 +02:00
gl_2ddrawer.h Split F2DDrawer::Flush into Draw and Clear 2016-09-09 00:36:10 +02:00
gl_colormap.h Part 1 of code merge 2016-09-14 04:03:39 -04:00
gl_lightdata.cpp - fixed light level calculation for low light levels. 2016-12-25 12:58:29 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_quaddrawer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
gl_renderbuffers.h Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
gl_renderer.cpp Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
gl_renderer.h Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-11-28 02:33:41 +01:00
gl_renderstate.cpp Remove gl_light_math (reverts last remains of old lightmath branch) 2016-10-04 00:25:35 +02:00
gl_renderstate.h Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00