..
a_action.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_action.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_armor.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_artifacts.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_artifacts.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
a_bridge.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_camera.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_debris.cpp
- scriptified Hexen's Wraith and parts of the Spike.
2016-11-17 00:44:43 +01:00
a_decals.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_fastprojectile.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_flashfader.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_fountain.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_hatetarget.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_keys.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_keys.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_lightning.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_lightning.h
- another batch.
2016-09-19 19:58:04 +02:00
a_mapmarker.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_morph.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_morph.h
Added TRANSFERTRANSLATION morph flag
2016-07-24 00:56:57 +02:00
a_movingcamera.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_pickups.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_pickups.h
- Added AStateProvider class which is used to define the special action function behavior of weapons and custom inventorys. The class itself does not do anything, but the compiler will use it to set up the action function prototypes differently which in turn will be used to do type checking during code generation.
2016-10-15 15:10:48 +02:00
a_puzzleitems.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_quake.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_randomspawner.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_secrettrigger.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_sectoraction.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_setcolor.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_sharedglobal.h
- scriptified Hexen's Wraith and parts of the Spike.
2016-11-17 00:44:43 +01:00
a_skies.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_soundenvironment.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_soundsequence.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_spark.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_specialspot.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_specialspot.h
- another batch.
2016-09-19 19:58:04 +02:00
a_waterzone.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_weaponpiece.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_weaponpiece.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
a_weapons.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
hudmessages.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
sbar.h
- all DObjects converted.
2016-09-20 10:27:53 +02:00
sbar_mugshot.cpp
- fixed: The mugshot's angle was inverted.
2016-05-11 14:04:21 +02:00
sbarinfo.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
sbarinfo.h
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp
- Fixed: SBarInfo didn't support animated images in some places.
2016-11-06 17:07:44 -05:00
shared_hud.cpp
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
shared_sbar.cpp
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-12 09:46:09 +01:00