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Doing this to Menu itself would not work because the different menus require different parameters. This also means that all menus that are routed through menu items must inherit from either ListMenu, OptionMenu or GenericMenu. All other types can only be used internally. This should complete the menu scriptification.
125 lines
No EOL
3.6 KiB
Text
125 lines
No EOL
3.6 KiB
Text
/*
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** readthis.cpp
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** Help screens
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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class ReadThisMenu : GenericMenu
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{
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int mScreen;
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int mInfoTic;
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Init(Menu parent)
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{
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Super.Init(parent);
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mScreen = 1;
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mInfoTic = gametic;
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}
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override void Drawer()
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{
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double alpha;
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TextureID tex, prevpic;
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// Did the mapper choose a custom help page via MAPINFO?
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if (level.F1Pic.Length() != 0)
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{
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tex = TexMan.CheckForTexture(level.F1Pic, TexMan.Type_MiscPatch);
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mScreen = 1;
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}
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if (!tex.IsValid())
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{
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tex = TexMan.CheckForTexture(gameinfo.infoPages[mScreen-1], TexMan.Type_MiscPatch);
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}
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if (mScreen > 1)
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{
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prevpic = TexMan.CheckForTexture(gameinfo.infoPages[mScreen-2], TexMan.Type_MiscPatch);
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}
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screen.Dim(0, 1.0, 0,0, screen.GetWidth(), screen.GetHeight());
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alpha = MIN((gametic - mInfoTic) * (3. / Thinker.TICRATE), 1.);
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if (alpha < 1. && prevpic.IsValid())
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{
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screen.DrawTexture (prevpic, false, 0, 0, DTA_Fullscreen, true);
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}
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else alpha = 1;
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screen.DrawTexture (tex, false, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent(int mkey, bool fromcontroller)
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{
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if (mkey == MKEY_Enter)
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{
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MenuSound("menu/choose");
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mScreen++;
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mInfoTic = gametic;
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if (level.F1Pic.Length() != 0 || mScreen > gameinfo.infoPages.Size())
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{
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Close();
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}
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return true;
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}
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else return Super.MenuEvent(mkey, fromcontroller);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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if (type == MOUSE_Click)
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{
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return MenuEvent(MKEY_Enter, true);
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}
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return false;
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}
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} |