gzdoom/wadsrc/static/shaders/scene/material_spec.glsl
2023-09-25 21:18:57 +02:00

8 lines
248 B
GLSL

void SetupMaterial(inout Material material)
{
SetMaterialProps(material, vTexCoord.st);
material.Specular = texture(speculartexture, vTexCoord.st).rgb;
material.Glossiness = uSpecularMaterial.x;
material.SpecularLevel = uSpecularMaterial.y;
}