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9 lines
213 B
GLSL
9 lines
213 B
GLSL
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vec4 Process(vec4);
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void SetupMaterial(inout Material material)
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{
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material.Base = Process(vec4(1.0));
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material.Normal = ApplyNormalMap(vTexCoord.st);
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material.Bright = texture(brighttexture, vTexCoord.st);
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}
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