gzdoom/wadsrc/static/shaders/scene/material_legacy_process.glsl

9 lines
213 B
GLSL

vec4 Process(vec4);
void SetupMaterial(inout Material material)
{
material.Base = Process(vec4(1.0));
material.Normal = ApplyNormalMap(vTexCoord.st);
material.Bright = texture(brighttexture, vTexCoord.st);
}