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20 lines
471 B
GLSL
20 lines
471 B
GLSL
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void main()
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{
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#ifdef NO_CLIPDISTANCE_SUPPORT
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if (ClipDistanceA.x < 0 || ClipDistanceA.y < 0 || ClipDistanceA.z < 0 || ClipDistanceA.w < 0 || ClipDistanceB.x < 0) discard;
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#endif
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Material material = CreateMaterial();
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#ifndef NO_ALPHATEST
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if (material.Base.a <= uAlphaThreshold) discard;
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#endif
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FragColor = ProcessLightMode(material);
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#ifdef GBUFFER_PASS
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FragFog = vec4(AmbientOcclusionColor(), 1.0);
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FragNormal = vec4(vEyeNormal.xyz * 0.5 + 0.5, 1.0);
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#endif
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}
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