.. |
fragglescript
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_inventory
|
- scriptified PowerBuddha and PowerFrightener.
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2017-01-03 21:03:05 +01:00 |
g_shared
|
- let SBARINFO treat 'null' as 'untranslated'. Strictly speaking this wasn't a bug but apparently some people tend to use 'null' as a general placeholder for 'nothing', even where not intended.
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2017-01-01 22:52:11 +01:00 |
g_strife
|
- got rid of clearbuf.
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2016-12-09 12:48:10 +01:00 |
gl
|
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
|
2017-01-07 15:44:39 +01:00 |
intermission
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
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2016-10-17 15:17:48 +02:00 |
menu
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
oplsynth
|
|
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posix
|
Removed deprecated code from macOS SDL backend
|
2016-12-27 13:18:33 +02:00 |
r_data
|
- added explicit fog density as a sector property, accessible through UDMF and ACS.
|
2016-12-29 01:12:17 +01:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
Merge branch 'master' into zscript
|
2016-11-23 14:39:14 +01:00 |
scripting
|
- fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable.
|
2017-01-07 15:44:38 +01:00 |
sfmt
|
|
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sound
|
. added SetMusicVolume script function.
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2016-12-28 21:41:06 +01:00 |
textures
|
Fixed harmless initialization order mismatch
|
2017-01-06 10:40:51 +01:00 |
timidity
|
- Add missing GCCPRINTF to timidity cmsg function.
|
2016-12-10 14:02:12 +01:00 |
wildmidi
|
|
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win32
|
- More options for the IWAD picker.
|
2016-12-22 11:26:23 +01:00 |
xlat
|
|
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__autostart.cpp
|
- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
- added Hexen compatible handling to specials that stop perpetual sector movement.
|
2016-08-09 17:09:12 +02:00 |
actor.h
|
- fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed.
|
2017-01-07 15:44:38 +01:00 |
actorptrselect.cpp
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|
|
actorptrselect.h
|
|
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am_map.cpp
|
- scriptified a few more of the simpler powerups.
|
2016-12-31 01:08:09 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
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|
|
autosegs.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |
b_bot.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
b_bot.h
|
- converted the user variable serializer.
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2016-09-20 18:27:47 +02:00 |
b_func.cpp
|
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
|
2016-12-10 16:36:19 +01:00 |
b_game.cpp
|
- removed the global 'sector_list' variable.
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2016-12-25 22:40:26 +01:00 |
b_move.cpp
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|
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b_think.cpp
|
- split up zscript/shared/inventory.txt.
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2016-11-30 13:36:13 +01:00 |
basictypes.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- changed the default key name string because '#' is used as a comment in the config files.
|
2016-05-22 12:20:46 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file.
|
2016-12-29 01:30:54 +01:00 |
c_console.cpp
|
- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
|
2016-12-25 19:19:49 +01:00 |
c_console.h
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|
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c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
- implemented direct CVar access.
|
2016-11-20 20:24:39 +01:00 |
c_cvars.h
|
- implemented direct CVar access.
|
2016-11-20 20:24:39 +01:00 |
c_dispatch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
c_dispatch.h
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|
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c_expr.cpp
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|
|
c_functions.cpp
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
c_functions.h
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
cmdlib.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
cmdlib.h
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
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|
|
colormatcher.h
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|
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compatibility.cpp
|
Fixed sector floor offset compatibility parameter after floatification
|
2016-12-23 10:21:53 +01:00 |
compatibility.h
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|
|
configfile.cpp
|
Added support for long lines in config file
|
2016-12-28 11:38:38 +01:00 |
configfile.h
|
|
|
ct_chat.cpp
|
- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
|
2016-11-30 10:55:03 +01:00 |
d_dehacked.cpp
|
- fixed: Dehacked must flag all states it touched for use in weapons.
|
2017-01-04 11:13:19 +01:00 |
d_dehacked.h
|
- changed the return value of PickupMessage to an FString so that it can interface with scripts.
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2016-11-28 16:19:01 +01:00 |
d_event.h
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|
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d_gui.h
|
|
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d_iwad.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
d_main.cpp
|
- More options for the IWAD picker.
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2016-12-22 11:26:23 +01:00 |
d_main.h
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|
|
d_net.cpp
|
- split up zscript/shared/inventory.txt.
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2016-11-30 13:36:13 +01:00 |
d_net.h
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|
|
d_netinf.h
|
|
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d_netinfo.cpp
|
- added some missing End... calls in player deserialization code.
|
2016-09-23 20:05:12 +02:00 |
d_player.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
d_protocol.cpp
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_protocol.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
|
- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
decallib.cpp
|
Set goal values in decal stretcher to zeros even if they are not used
|
2016-12-20 12:19:12 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
- added GetClassName script function.
|
2016-12-27 19:25:55 +01:00 |
dobject.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
dobjgc.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dobjtype.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
dobjtype.h
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
doomdata.h
|
- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
doomdef.cpp
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|
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doomdef.h
|
- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
doomstat.h
|
- fixed: map commands will now take capslock DM/COOP as arguments
|
2016-11-01 15:09:09 +01:00 |
doomtype.h
|
- disabled assembly entirely to make the MT drawer submission compile.
|
2016-12-07 12:31:43 +01:00 |
dscript.h
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|
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dsectoreffect.cpp
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
dsectoreffect.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
dthinker.cpp
|
- allow the VM to run on one global stack per thread.
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2016-11-30 17:15:01 +01:00 |
dthinker.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
edata.cpp
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edata.h
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empty.cpp
|
|
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errors.h
|
|
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f_wipe.cpp
|
|
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f_wipe.h
|
|
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files.cpp
|
Merge branch 'master' into json
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2016-09-22 09:09:48 +02:00 |
files.h
|
- Added missing GCCPRINTF to FileWriter::Printf.
|
2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_game.cpp
|
- scriptified Hexen's Banishment Device.
|
2016-11-28 01:30:36 +01:00 |
g_game.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_hub.cpp
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_level.cpp
|
- scriptified the TimeFreezer powerup.
|
2017-01-03 20:06:20 +01:00 |
g_level.h
|
Enabled simple intermission for hubs
|
2016-12-28 14:06:28 +01:00 |
g_mapinfo.cpp
|
Enabled simple intermission for hubs
|
2016-12-28 14:06:28 +01:00 |
g_pch.h
|
- include proper headers for std::find.
|
2016-12-25 19:25:19 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- added all missing things to enable the scriptified version of A_BrainSpit.
|
2016-11-18 22:12:53 +01:00 |
gameconfigfile.cpp
|
|
|
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gi.cpp
|
Added KILL Script type and associated flags and GameInfo keyword.
|
2016-07-28 08:34:23 +02:00 |
gi.h
|
Added KILL Script type and associated flags and GameInfo keyword.
|
2016-07-28 08:34:23 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
|
|
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
|
2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_movie.h
|
|
|
i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
|
2016-12-03 12:23:13 +01:00 |
info.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
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m_alloc.cpp
|
|
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m_alloc.h
|
|
|
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
|
|
m_bbox.h
|
|
|
m_cheat.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
|
|
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
memarena.h
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
nodebuild.cpp
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
nodebuild.h
|
|
|
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
nodebuild_gl.cpp
|
|
|
nodebuild_utility.cpp
|
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
|
2016-05-27 09:38:33 +02:00 |
p_3dfloors.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
p_3dfloors.h
|
|
|
p_3dmidtex.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- added explicit fog density as a sector property, accessible through UDMF and ACS.
|
2016-12-29 01:12:17 +01:00 |
p_acs.h
|
- changed locking mechanism for ACS strings.
|
2016-12-27 18:53:30 +01:00 |
p_actionfunctions.cpp
|
- fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so.
|
2017-01-07 15:44:39 +01:00 |
p_blockmap.h
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_ceiling.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
p_effect.cpp
|
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
|
2017-01-07 15:44:39 +01:00 |
p_effect.h
|
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
|
2017-01-07 15:44:39 +01:00 |
p_enemy.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
p_glnodes.cpp
|
- scriptified Strife's flamethrower and grenade launcher.
|
2016-11-29 14:12:39 +01:00 |
p_interaction.cpp
|
- restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
|
2016-12-30 20:00:24 +01:00 |
p_lights.cpp
|
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
|
2017-01-02 21:40:52 +01:00 |
p_linkedsectors.cpp
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_lnspec.cpp
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- let the prediction code handle all 4 threaded lists an actor gets linked into.
|
2017-01-06 15:06:17 +01:00 |
p_map.cpp
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_maputl.cpp
|
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
|
2016-12-26 11:58:08 +01:00 |
p_maputl.h
|
- removed debug stuff.
|
2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
|
- scriptified PowerProtection and PowerDamage.
|
2017-01-01 23:11:48 +01:00 |
p_pillar.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_plats.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
Fixed harmless initialization order mismatch
|
2017-01-06 10:40:51 +01:00 |
p_pspr.h
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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2016-11-30 18:46:23 +01:00 |
p_pusher.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
p_saveg.cpp
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- added UDMF properties to set glows per sector.
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2016-12-28 21:35:42 +01:00 |
p_saveg.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
p_scroll.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
p_secnodes.cpp
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- let the prediction code handle all 4 threaded lists an actor gets linked into.
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2017-01-06 15:06:17 +01:00 |
p_sectors.cpp
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- renamed a few variables for clarity.
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2017-01-06 11:56:17 +01:00 |
p_setup.cpp
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- use a memory arena to allocate msecnodes.
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2017-01-06 13:09:58 +01:00 |
p_setup.h
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p_sight.cpp
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- fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list.
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2016-12-08 11:23:08 +01:00 |
p_slopes.cpp
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- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
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2017-01-02 21:40:52 +01:00 |
p_spec.cpp
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- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
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2017-01-02 21:40:52 +01:00 |
p_spec.h
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- fixed: Instant floor movers should disable z-interpolation for all affected actors.
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2016-12-27 21:16:42 +01:00 |
p_states.cpp
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- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
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2016-12-02 12:06:49 +01:00 |
p_switch.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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- scriptified ArtiTeleport.
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2016-11-25 19:52:35 +01:00 |
p_terrain.cpp
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- scriptified Hexen's Bloodscourge and Serpent.
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2016-11-28 00:49:10 +01:00 |
p_terrain.h
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- converted FBehavior::StaticSerializeModuleStates.
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2016-09-20 11:35:25 +02:00 |
p_things.cpp
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Merge branch 'master' into zscript
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2016-12-02 21:14:56 +01:00 |
p_tick.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
p_tick.h
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|
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p_trace.cpp
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- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
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2016-08-14 20:52:13 +02:00 |
p_trace.h
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p_udmf.cpp
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- renamed a few variables for clarity.
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2017-01-06 11:56:17 +01:00 |
p_udmf.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
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Restricted custom goodbyes to ZSDF
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2016-10-30 20:27:07 +01:00 |
p_user.cpp
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- let the prediction code handle all 4 threaded lists an actor gets linked into.
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2017-01-06 15:06:17 +01:00 |
p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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pathexpander.cpp
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pathexpander.h
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po_man.cpp
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Merge branch 'master' into zscript
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2016-12-03 15:54:18 +01:00 |
po_man.h
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
portal.cpp
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- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
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2017-01-02 21:40:52 +01:00 |
portal.h
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- renamed a few variables for clarity.
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2017-01-06 11:56:17 +01:00 |
r_3dfloors.cpp
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
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- renamed the WallMost functions because again: No more Build code -> no Build names!
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2016-12-09 14:46:05 +01:00 |
r_bsp.h
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_defs.h
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- let the prediction code handle all 4 threaded lists an actor gets linked into.
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2017-01-06 15:06:17 +01:00 |
r_draw.cpp
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Rename wall drawer args and functions to closer match the general naming convention
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2016-12-19 21:39:16 +01:00 |
r_draw.h
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Rename wall drawer args and functions to closer match the general naming convention
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2016-12-19 21:39:16 +01:00 |
r_draw_pal.cpp
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Rename wall drawer args and functions to closer match the general naming convention
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2016-12-19 21:39:16 +01:00 |
r_draw_pal.h
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Rename wall drawer args and functions to closer match the general naming convention
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2016-12-19 21:39:16 +01:00 |
r_drawt_pal.cpp
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_local.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
r_main.cpp
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- made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
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2016-12-09 14:25:51 +01:00 |
r_main.h
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- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
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2016-12-18 11:58:32 +01:00 |
r_plane.cpp
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Rename wall drawer args and functions to closer match the general naming convention
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2016-12-19 21:39:16 +01:00 |
r_plane.h
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_renderer.h
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- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
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2016-09-21 09:01:12 +02:00 |
r_segs.cpp
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Removed leftovers from QZDoom
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2016-12-18 11:58:32 +01:00 |
r_segs.h
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- renamed the WallMost functions because again: No more Build code -> no Build names!
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2016-12-09 14:46:05 +01:00 |
r_sky.cpp
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- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
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2016-10-22 09:58:56 +02:00 |
r_sky.h
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r_state.h
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_swrenderer.cpp
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_swrenderer.h
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- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
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2016-09-21 09:01:12 +02:00 |
r_things.cpp
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- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
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2017-01-07 15:44:39 +01:00 |
r_things.h
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- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
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2016-12-18 11:58:32 +01:00 |
r_thread.cpp
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_thread.h
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Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
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2016-12-09 15:07:49 +01:00 |
r_utility.cpp
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- fixed: portal offsets at frame start were not applied to ViewActorPos.
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2017-01-05 11:28:08 +01:00 |
r_utility.h
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- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
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2016-12-29 22:19:09 +01:00 |
r_walldraw.cpp
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Rename wall drawer args and functions to closer match the general naming convention
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2016-12-19 21:39:16 +01:00 |
Rect.h
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s_advsound.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
s_environment.cpp
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
s_playlist.h
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s_sndseq.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
s_sndseq.h
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
s_sound.cpp
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- scriptified the TimeFreezer powerup.
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2017-01-03 20:06:20 +01:00 |
s_sound.h
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Added "local" parameters to A_PlaySound and ACS PlaySound
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2016-11-01 15:14:06 +01:00 |
sc_man.cpp
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- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
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2016-12-02 17:36:29 +01:00 |
sc_man.h
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- Add missing GCCPRINTF in scanner code.
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2016-12-10 14:02:12 +01:00 |
sc_man_scanner.re
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- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
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2016-12-05 13:24:42 +01:00 |
sc_man_tokens.h
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- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
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2016-12-05 13:24:42 +01:00 |
serializer.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-11-12 15:36:59 +01:00 |
serializer.h
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- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
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2016-10-17 00:19:08 -04:00 |
skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
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2016-09-21 17:37:56 +02:00 |
statnums.h
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Revert "- removed STAT_INVENTORY."
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2016-08-25 21:41:17 +02:00 |
stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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Fixed compilation with GCC/Clang
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2017-01-03 09:45:53 +02:00 |
teaminfo.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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tflags.h
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- all thinker serializers done.
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2016-09-20 00:41:22 +02:00 |
v_blend.cpp
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- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
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2016-11-26 13:18:48 +01:00 |
v_collection.cpp
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v_collection.h
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v_draw.cpp
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- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
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2016-12-18 11:58:32 +01:00 |
v_font.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
v_font.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
v_palette.cpp
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- removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable.
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2016-12-07 14:40:19 +01:00 |
v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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- Implementing RGB666-to-Palette colormatching for textures.
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2016-12-19 13:46:08 +01:00 |
v_video.h
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- Implementing RGB666-to-Palette colormatching for textures.
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2016-12-19 13:46:08 +01:00 |
vectors.h
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- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
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2016-10-03 11:00:26 +02:00 |
version.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-09-24 09:28:09 +02:00 |
virtual.h
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
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2016-11-29 12:17:05 +01:00 |
w_wad.cpp
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- scriptified the Minotaur.
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2016-11-26 01:14:47 +01:00 |
w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- started with cleanup and separation of DECORATE code.
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2016-10-12 19:22:33 +02:00 |
wi_stuff.h
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x86.cpp
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- discontinue using the MMX assembly version of DoBlending.
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2016-12-07 14:40:18 +01:00 |
x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
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2017-01-01 16:55:45 +01:00 |
zstring.h
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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |