mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
81132c809f
SVN r1153 (trunk)
228 lines
3.5 KiB
Text
228 lines
3.5 KiB
Text
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// Wraith -------------------------------------------------------------------
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ACTOR Wraith 34
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{
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Game Hexen
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SpawnID 8
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Health 150
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PainChance 25
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Speed 11
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Height 55
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Mass 75
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Damage 10
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Monster
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+NOGRAVITY +DROPOFF +FLOAT
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+FLOORCLIP +TELESTOMP
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SeeSound "WraithSight"
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AttackSound "WraithAttack"
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PainSound "WraithPain"
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DeathSound "WraithDeath"
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ActiveSound "WraithActive"
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HitObituary "$OB_WRAITHHIT"
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Obituary "$OB_WRAITH"
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action native A_WraithInit();
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action native A_WraithChase();
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action native A_WraithFX3();
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action native A_WraithMelee();
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States
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{
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Spawn:
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WRTH A 10
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WRTH B 5 A_WraithInit
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Goto Look
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Look:
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WRTH AB 15 A_Look
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Loop
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See:
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WRTH ABCD 4 A_WraithChase
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Loop
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Pain:
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WRTH A 2
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WRTH H 6 A_Pain
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Goto See
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Melee:
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WRTH E 6 A_FaceTarget
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WRTH F 6 A_WraithFX3
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WRTH G 6 A_WraithMelee
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Goto See
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Missile:
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WRTH E 6 A_FaceTarget
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WRTH F 6
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WRTH G 6 A_CustomMissile("WraithFX1", 32, 0)
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Goto See
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Death:
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WRTH I 4
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WRTH J 4 A_Scream
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WRTH KL 4
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WRTH M 4 A_NoBlocking
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WRTH N 4 A_QueueCorpse
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WRTH O 4
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WRTH PQ 5
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WRTH R -1
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Stop
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XDeath:
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WRT2 A 5
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WRT2 B 5 A_Scream
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WRT2 CD 5
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WRT2 E 5 A_NoBlocking
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WRT2 F 5 A_QueueCorpse
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WRT2 G 5
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WRT2 H -1
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Stop
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Ice:
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WRT2 I 5 A_FreezeDeath
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WRT2 I 1 A_FreezeDeathChunks
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Wait
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}
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}
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// Buried wraith ------------------------------------------------------------
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ACTOR WraithBuried : Wraith 10011
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{
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Game Hexen
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SpawnID 9
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Height 68
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-SHOOTABLE
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-SOLID
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+DONTMORPH
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+DONTBLAST
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+SPECIALFLOORCLIP
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+STAYMORPHED
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+INVISIBLE
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PainChance 0
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action native A_WraithRaiseInit();
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action native A_WraithRaise();
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States
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{
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Spawn:
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Goto Super::Look
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See:
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WRTH A 2 A_WraithRaiseInit
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WRTH A 2 A_WraithRaise
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WRTH A 2 A_FaceTarget
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WRTH BB 2 A_WraithRaise
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Goto See + 1
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Chase:
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Goto Super::See
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}
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}
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// Wraith FX 1 --------------------------------------------------------------
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ACTOR WraithFX1
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{
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Speed 14
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Radius 10
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Height 6
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Mass 5
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Damage 5
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DamageType "Fire"
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Projectile
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+FLOORCLIP
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SeeSound "WraithMissileFire"
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DeathSound "WraithMissileExplode"
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action native A_WraithFX2();
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States
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{
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Spawn:
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WRBL A 3 Bright
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WRBL B 3 Bright A_WraithFX2
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WRBL C 3 Bright
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Loop
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Death:
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WRBL D 4 Bright
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WRBL E 4 Bright A_WraithFX2
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WRBL F 4 Bright
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WRBL GH 3 Bright A_WraithFX2
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WRBL I 3 Bright
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Stop
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}
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}
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// Wraith FX 2 --------------------------------------------------------------
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ACTOR WraithFX2
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{
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Game Hexen
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SpawnID 108
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Radius 2
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Height 5
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Mass 5
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+NOBLOCKMAP +DROPOFF
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+FLOORCLIP +NOTELEPORT
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States
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{
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Spawn:
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WRBL JKLMNOP 4 Bright
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Stop
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}
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}
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// Wraith FX 3 --------------------------------------------------------------
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ACTOR WraithFX3
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{
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Radius 2
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Height 5
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Mass 5
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+NOBLOCKMAP +DROPOFF +MISSILE
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+FLOORCLIP +NOTELEPORT
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DeathSound "Drip"
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States
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{
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Spawn:
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WRBL QRS 4 Bright
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Loop
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Death:
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WRBL S 4 Bright
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Stop
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}
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}
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// Wraith FX 4 --------------------------------------------------------------
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ACTOR WraithFX4
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{
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Game Hexen
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SpawnID 106
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Radius 2
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Height 5
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Mass 5
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+NOBLOCKMAP +DROPOFF +MISSILE
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+NOTELEPORT
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DeathSound "Drip"
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States
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{
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Spawn:
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WRBL TUVW 4
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Loop
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Death:
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WRBL W 10
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Stop
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}
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}
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// Wraith FX 5 --------------------------------------------------------------
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ACTOR WraithFX5 : WraithFX4
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{
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Game Hexen
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SpawnID 107
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States
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{
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Spawn:
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WRBL XYZ 7
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Loop
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Death:
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WRBL Z 35
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Stop
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}
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}
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