gzdoom/src
Christoph Oelckers d2c156224b - cleanup of the sound init/exit code.
Now there is only one single entry point for both, instead of previously 2 entry and 4 exit points.
This also eliminates the explicit shutdown of ZMusic. Timidity++'s two buffers have been put in containers that self-destruct on shutdown and calling dumb_exit is not necessary because the only feature requiring it is not used by any code in the music library.
2019-10-01 20:04:46 +02:00
..
console - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
g_statusbar - changed colors for crosshair health display to keep this in line with other health indicators on the HUD. 2019-08-18 19:28:40 +02:00
gamedata - small fix 2019-10-01 15:24:17 +02:00
intermission - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
maploader - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 09:34:50 +02:00
menu add m_quickexit option for quick exit in game menu 2019-09-30 20:07:45 +02:00
playsim - cleanup of the remaining music code in the main project 2019-09-30 02:31:12 +02:00
posix - cleanup of the sound init/exit code. 2019-10-01 20:04:46 +02:00
r_data - reordered a few things in the startup procedure 2019-10-01 00:21:51 +02:00
rendering - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
scripting - cleanup of the remaining music code in the main project 2019-09-30 02:31:12 +02:00
sound - cleanup of the sound init/exit code. 2019-10-01 20:04:46 +02:00
utility - cleanup of the sound init/exit code. 2019-10-01 20:04:46 +02:00
win32 - cleanup of the sound init/exit code. 2019-10-01 20:04:46 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
CMakeLists.txt Merge branch 'master' into zmusic_work 2019-09-30 17:48:34 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp - remove test code. 2019-07-16 21:53:53 +02:00
d_main.cpp - cleanup of the sound init/exit code. 2019-10-01 20:04:46 +02:00
d_main.h - moved iwadinfo.txt to zd_extra.pk3. 2019-07-16 20:22:15 +02:00
d_net.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - Converts keyboard turnspeeds into global CVars 2019-08-18 18:30:37 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp - fixed: saving game to read-only file was erroneously reported as succeeded 2019-08-29 14:34:02 +03:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong. 2019-09-28 21:04:41 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
i_net.h
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR. 2019-07-26 20:23:46 +02:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_saveg.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
version.h - 4.3pre 2019-08-13 17:48:36 +02:00
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp