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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#pragma once
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#include "swrenderer/segments/r_drawsegment.h"
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namespace swrenderer
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{
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class RenderThread;
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class RenderDrawSegment
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{
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public:
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RenderDrawSegment(RenderThread *thread);
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void Render(DrawSegment *ds, int x1, int x2);
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RenderThread *Thread = nullptr;
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private:
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void ClipMidtex(int x1, int x2);
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void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap);
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void RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade);
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void GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot);
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sector_t *frontsector = nullptr;
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sector_t *backsector = nullptr;
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seg_t *curline = nullptr;
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FWallCoords WallC;
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FWallTmapVals WallT;
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float rw_light = 0.0f;
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float rw_lightstep = 0.0f;
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fixed_t rw_offset = 0;
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FTexture *rw_pic = nullptr;
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ProjectedWallLine wallupper;
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ProjectedWallLine walllower;
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};
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}
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