gzdoom/src/swrenderer/line/r_renderdrawsegment.h
2017-02-04 00:25:37 +01:00

52 lines
1.3 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "swrenderer/segments/r_drawsegment.h"
namespace swrenderer
{
class RenderThread;
class RenderDrawSegment
{
public:
RenderDrawSegment(RenderThread *thread);
void Render(DrawSegment *ds, int x1, int x2);
RenderThread *Thread = nullptr;
private:
void ClipMidtex(int x1, int x2);
void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap);
void RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade);
void GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot);
sector_t *frontsector = nullptr;
sector_t *backsector = nullptr;
seg_t *curline = nullptr;
FWallCoords WallC;
FWallTmapVals WallT;
float rw_light = 0.0f;
float rw_lightstep = 0.0f;
fixed_t rw_offset = 0;
FTexture *rw_pic = nullptr;
ProjectedWallLine wallupper;
ProjectedWallLine walllower;
};
}