gzdoom/wadsrc_hacxextra/static/Decorate.txt
Christoph Oelckers b087f3f4ed - added Hacx localization support.
Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD.
Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations.
2019-07-13 20:29:29 +02:00

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// fix some broken definitions in the IWAD.
actor HacxRoamingMine2 : HacxRoamingMine replaces WolfensteinSS
{
+noblood
states
{
Melee:
Pain:
SSWV N 0 A_Die
stop
}
}
actor HacxGlass2 : HacxGlass replaces Cacodemon
{
+noblood
-COUNTKILL
-ISMONSTER
}
actor HacxDMan2 : HacxDMan replaces LostSoul
{
+COUNTKILL
}
actor HacxSamuraiStatue2 : HacxSamuraiStatue replaces Candlestick
{
-SHOOTABLE
}
actor HacxMummy2 : HacxMummy replaces BrainStem
{
seesound "fatso/sight"
attacksound "imp/melee"
painsound "fatso/pain"
deathsound "fatso/death"
activesound "skeleton/death"
}
actor HacxENKBlind2 : HacxENKBlind replaces BlurSphere
{
-VISIBILITYPULSE
}