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https://github.com/ZDoom/gzdoom.git
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b087f3f4ed
Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD. Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations.
44 lines
672 B
Text
44 lines
672 B
Text
// fix some broken definitions in the IWAD.
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actor HacxRoamingMine2 : HacxRoamingMine replaces WolfensteinSS
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{
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+noblood
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states
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{
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Melee:
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Pain:
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SSWV N 0 A_Die
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stop
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}
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}
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actor HacxGlass2 : HacxGlass replaces Cacodemon
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{
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+noblood
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-COUNTKILL
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-ISMONSTER
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}
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actor HacxDMan2 : HacxDMan replaces LostSoul
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{
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+COUNTKILL
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}
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actor HacxSamuraiStatue2 : HacxSamuraiStatue replaces Candlestick
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{
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-SHOOTABLE
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}
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actor HacxMummy2 : HacxMummy replaces BrainStem
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{
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seesound "fatso/sight"
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attacksound "imp/melee"
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painsound "fatso/pain"
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deathsound "fatso/death"
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activesound "skeleton/death"
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}
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actor HacxENKBlind2 : HacxENKBlind replaces BlurSphere
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{
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-VISIBILITYPULSE
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}
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