gzdoom/src/g_shared
Christoph Oelckers d12ede252f - also replaced the AM crosshair drawer by a DCanvas::DrawPixel function.
- moved the AM line drawer into DCanvas as a virtual function. While testing
  this code I discovered that the antialias precalculation was never used
  except for the very first frame of AM drawing. However, since I couldn't
  detect even a marginal performance improvement using this code on 2 computers
  I just disabled it completely because it severely complicates a more generic
  implementation. I also disabled am_ovtrans in the process because I couldn't
  see any positive effects of using this cvar. All it does is adding some 
  ugly distortion to the lines it affects without any apparent benefits.
* Added fix by Karate Chris containing:
- Added a 'No team changing' DMFlag2 which prevents players from changing teams 
  unless they are not on a team.
- Added a 'No respawn' DMFlag2 which prevents a player from respawning after 
  they have died.
- Added a 'Keep frags gained' DMFlag2 which allows you to choose whether you 
  want to reset the frags of each player next level or not.
- Added a small visual enhancement to the cooperative scoreboard to show 
  if a player has died.
- Fixed: If the 'teamplay' console variable was set to 'true' in a cooperative 
  game, the scoreboard would show team play related items as opposed to 
  cooperative items.
- Fixed: The 'bot_observer' console variable should not work in network games.
- Fixed: Bots made intermission skip really fast.


SVN r634 (trunk)
2007-12-24 14:24:24 +00:00
..
a_action.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
a_action.h - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
a_armor.cpp - added Skulltag's custom F1 help screen MAPINFO option. 2007-05-10 22:22:38 +00:00
a_artifacts.cpp - Changed the PowerTimeFreezer "blink" effect back to checking against 2007-12-08 22:29:59 +00:00
a_artifacts.h - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_hatetarget.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_keys.cpp - also replaced the AM crosshair drawer by a DCanvas::DrawPixel function. 2007-12-24 14:24:24 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Fixed: M_NotifyNewSave() needlessly created a copy of the filename. 2006-05-18 04:25:26 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_mapmarker.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_morph.cpp - Added DTA_TopOffset and DTA_LeftOffset values to the automap background drawer. 2007-07-12 15:15:57 +00:00
a_movingcamera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_pickups.cpp - Added Karate Chris's 'sv_doubleammo' submission. 2007-12-23 14:57:12 +00:00
a_pickups.h - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
a_puzzleitems.cpp Moved a_puzzleitems.cpp from g_hexen to g_shared 2006-12-25 12:41:31 +00:00
a_quake.cpp - Changed earthquake code to not add all the intensities but use the maximum 2007-02-10 21:22:31 +00:00
a_secrettrigger.cpp - Reverted updaterevision.vcproj to r385 and added a note as a build event 2006-11-26 01:30:34 +00:00
a_sectoraction.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_setcolor.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
a_sharedglobal.h - Fixed: When a skybox viewpoint is destroyed it should clear all 2007-12-17 22:18:52 +00:00
a_skies.cpp - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_weaponpiece.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weapons.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
hudmessages.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
sbar.h - Changed DTA_Translation parameter for DrawTexture to an integer to avoid 2007-12-23 14:13:29 +00:00
sbarinfo.cpp - got rid of a few warnings in sbarinfo.cpp. 2007-12-23 21:03:42 +00:00
sbarinfo.h - Had a look at sbarinfo.cpp and noticed a few places where it allocated 2007-12-22 23:19:08 +00:00
shared_sbar.cpp - Changed DTA_Translation parameter for DrawTexture to an integer to avoid 2007-12-23 14:13:29 +00:00