gzdoom/wadsrc/static/zscript
2024-10-21 14:53:53 -03:00
..
actors add CVar to control footstep volume 2024-10-21 14:53:53 -03:00
engine Add manual config saving to CVar struct 2024-10-16 00:39:32 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui ID24 interlevel lumps implementation 2024-10-01 16:48:07 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
events.zs Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Re-added sector damage for non-players. (#2773) 2024-10-20 07:51:36 -04:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00