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d0b2c41270
the rest of the game is concerned, these sounds will never stop once they have been started until they are explicitly stopped. If they are evicted from their channels, the sound code will restart them as soon as possible. This means that instead of this: if (!S_IsActorPlayingSomething(actor, CHAN_WEAPON, -1)) { S_Sound(actor, CHAN_WEAPON|CHAN_LOOP, soundid, 1, ATTN_NORM); } The following is now just as effective: S_Sound(actor, CHAN_WEAPON|CHAN_LOOP, soundid, 1, ATTN_NORM); There are also a couple of other ramifications presented by this change: * The full state of the sound system (sans music) is now stored in save games. Any sounds that were playing when you saved will still be playing when you load. (Try saving while Korax is making a speech in Hexen to hear it.) * Using snd_reset will also preserve any playing sounds. * Movie playback is disabled, probably forever. I did not want to update the MovieDisable/ResumeSound stuff for the new eviction tracking code. A properly updated movie player will use the VMR, which doesn't need these functions, since it would pipe the sound straight through the sound system like everything else, so I decided to dump them now, which leaves the movie player in a totally unworkable state. June 26, 2008 - Changed S_Sound() to take the same floating point attenuation that the internal S_StartSound() uses. Now ambient sounds can use the public S_Sound() interface. - Fixed: S_RelinkSound() compared the points of the channels against the from actor's point, rather than checking the channels' mover. - Changed Strife's animated doors so that their sounds originate from the interior of the sector making them and not from the entire vertical height of the map. SVN r1055 (trunk)
528 lines
12 KiB
C++
528 lines
12 KiB
C++
/*
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** i_movie.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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* If you do not have dshow.h, either download the latest DirectX SDK
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* or #define I_DO_NOT_LIKE_BIG_DOWNLOADS
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* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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*/
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#ifndef I_DO_NOT_LIKE_BIG_DOWNLOADS
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#define I_DO_NOT_LIKE_BIG_DOWNLOADS
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#define USE_WINDOWS_DWORD
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#include "c_cvars.h"
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CUSTOM_CVAR (Float, snd_movievolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0.f)
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self = 0.f;
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else if (self > 1.f)
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self = 1.f;
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}
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#ifdef I_DO_NOT_LIKE_BIG_DOWNLOADS
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#include "i_movie.h"
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int I_PlayMovie (const char *movie)
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{
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return MOVIE_Failed;
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}
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#else
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#include <dshow.h>
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#include "i_movie.h"
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#include "i_sound.h"
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#include "v_video.h"
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#include "c_console.h"
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#include "win32iface.h"
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#include "sbar.h"
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EXTERN_CVAR (String, language)
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#define WM_GRAPHNOTIFY (WM_APP+321)
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#ifdef _DEBUG
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#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
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#else
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//#define INGAME_PRIORITY_CLASS HIGH_PRIORITY_CLASS
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#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
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#endif
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extern HWND Window;
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extern IVideo *Video;
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extern LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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extern void I_CheckNativeMouse (bool preferNative);
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static bool MovieNotDone;
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static bool MovieInterrupted;
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static bool MovieDestroyed;
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static bool FullVideo;
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static bool NoVideo;
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static IVideoWindow *vidwin;
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static IMediaEventEx *event;
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static IGraphBuilder *graph;
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static IMediaControl *control;
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static IBasicAudio *audio;
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static IBasicVideo *video;
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static void CheckIfVideo ();
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static void SetMovieSize ();
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static void SetTheVolume ();
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static void SizeWindowForVideo ();
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LRESULT CALLBACK MovieWndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_GRAPHNOTIFY:
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{
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long code;
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LONG_PTR parm1, parm2;
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while (event->GetEvent (&code, &parm1, &parm2, 0) == S_OK)
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{
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if (code == EC_COMPLETE)
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{
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MovieNotDone = false;
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}
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event->FreeEventParams (code, parm1, parm2);
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}
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}
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break;
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case WM_SIZE:
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if (vidwin == NULL)
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{
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InvalidateRect (Window, NULL, FALSE);
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}
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else if ((wParam == SIZE_MAXIMIZED || wParam == SIZE_RESTORED) && !FullVideo)
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{
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SetMovieSize ();
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return 0;
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}
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break;
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case WM_PAINT:
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if (vidwin == NULL)
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{
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if (screen != NULL)
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{
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static_cast<BaseWinFB *> (screen)->PaintToWindow ();
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}
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}
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else if (!FullVideo)
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{
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PAINTSTRUCT ps;
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HBRUSH br;
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HDC dc;
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long left, top, width, height;
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if (S_OK == vidwin->GetWindowPosition (&left, &top, &width, &height))
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{
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dc = BeginPaint (Window, &ps);
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if (dc != NULL)
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{
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RECT rect = { left, top, left+width, top+height };
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ScreenToClient (hWnd, (LPPOINT)&rect.left);
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ScreenToClient (hWnd, (LPPOINT)&rect.right);
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br = (HBRUSH)GetStockObject (BLACK_BRUSH);
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switch (ExcludeClipRect (dc, rect.left, rect.top, rect.right, rect.bottom))
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{
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case SIMPLEREGION:
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case COMPLEXREGION:
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FillRect (dc, &ps.rcPaint, br);
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break;
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default:
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break;
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}
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EndPaint (Window, &ps);
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//return 0;
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}
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}
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}
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break;
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case WM_DESTROY:
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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/*
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_MBUTTONDOWN:
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*/
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if (MovieNotDone)
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{
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if (wParam == VK_ESCAPE || message == WM_CANCELMODE || message == WM_DESTROY)
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{
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control->Stop ();
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MovieNotDone = false;
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MovieInterrupted = true;
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}
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}
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if (message == WM_DESTROY)
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{
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MovieDestroyed = true;
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}
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return 0;
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case WM_GETMINMAXINFO:
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if (screen && !FullVideo)
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{
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LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
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mmi->ptMinTrackSize.x = SCREENWIDTH + GetSystemMetrics (SM_CXSIZEFRAME) * 2;
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mmi->ptMinTrackSize.y = SCREENHEIGHT + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
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GetSystemMetrics (SM_CYCAPTION);
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return 0;
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}
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break;
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case WM_SETTINGCHANGE:
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// In case regional settings were changed, reget preferred languages
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language.Callback ();
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return 0;
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}
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return DefWindowProc (hWnd, message, wParam, lParam);
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}
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int I_PlayMovie (const char *name)
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{
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HRESULT hr;
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int returnval = MOVIE_Failed;
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size_t namelen = strlen (name) + 1;
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wchar_t *uniname = new wchar_t[namelen];
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bool returnSound = false;
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bool runningFull = false;
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bool hotkey = false;
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size_t i;
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MSG msg;
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MovieNotDone = true;
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if (MultiByteToWideChar (CP_ACP, MB_PRECOMPOSED, name, -1, uniname, (int)namelen) == 0)
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{ // Could not convert name to Unicode
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goto bomb1;
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}
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// Convert slashes to backslashes because IGraphBuilder cannot deal with them
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for (i = 0; i < namelen; ++i)
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{
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if (uniname[i] == L'/')
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uniname[i] = L'\\';
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}
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if (FAILED(hr = CoCreateInstance (CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER,
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IID_IGraphBuilder, (void **)&graph)))
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{
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goto bomb1;
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}
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control = NULL;
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event = NULL;
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vidwin = NULL;
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audio = NULL;
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video = NULL;
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if (FAILED(hr = graph->RenderFile (uniname, NULL)))
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{
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goto bomb2;
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}
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graph->QueryInterface (IID_IMediaControl, (void **)&control);
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graph->QueryInterface (IID_IMediaEventEx, (void **)&event);
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graph->QueryInterface (IID_IVideoWindow, (void **)&vidwin);
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graph->QueryInterface (IID_IBasicAudio, (void **)&audio);
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graph->QueryInterface (IID_IBasicVideo, (void **)&video);
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if (control == NULL || event == NULL)
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{
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goto bomb3;
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}
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if (GSnd != NULL)
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{
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GSnd->MovieDisableSound ();
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}
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returnSound = true;
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CheckIfVideo ();
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SetTheVolume ();
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FullVideo = false;
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if (vidwin != NULL)
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{
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FullVideo = runningFull = screen->IsFullscreen ();
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// If the message drain cannot be set, then we simply won't be able
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// to catch mouse button presses in the video window.
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HRESULT drainhr = vidwin->put_MessageDrain ((OAHWND)Window);
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if (FullVideo)
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{
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// Try to avoid nasty palette flashes by clearing the screen to black.
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// Does not always work. :-(
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static_cast<Win32Video *> (Video)->BlankForGDI ();
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static_cast<Win32Video *> (Video)->GoFullscreen (false);
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static_cast<BaseWinFB *> (screen)->ReleaseResources ();
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if (FAILED (drainhr) || FAILED(hr = vidwin->put_FullScreenMode (OATRUE)))
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{
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SizeWindowForVideo ();
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FullVideo = false;
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}
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}
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if (!FullVideo)
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{
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vidwin->put_Owner ((OAHWND)Window);
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vidwin->put_WindowStyle (WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
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SetMovieSize ();
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}
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else
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{
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RegisterHotKey (Window, 0, MOD_ALT, VK_TAB);
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hotkey = true;
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}
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}
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if (FAILED (hr = event->SetNotifyWindow ((OAHWND)Window, WM_GRAPHNOTIFY, 0)))
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{
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goto bomb3;
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}
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SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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I_CheckNativeMouse (true);
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SetWindowLongPtr (Window, GWLP_WNDPROC, (LONG_PTR)MovieWndProc);
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if (FAILED (hr = control->Run ()))
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{
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goto bomb4;
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}
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MovieInterrupted = false;
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MovieDestroyed = false;
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while (MovieNotDone && GetMessage (&msg, NULL, 0, 0))
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{
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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returnval = MovieInterrupted ? MOVIE_Played_Aborted :
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NoVideo ? MOVIE_Played_NoVideo :
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MOVIE_Played;
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bomb4:
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SetWindowLongPtr (Window, GWLP_WNDPROC, (LONG_PTR)WndProc);
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SetPriorityClass (GetCurrentProcess(), INGAME_PRIORITY_CLASS);
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bomb3:
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if (hotkey)
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{
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UnregisterHotKey (Window, 0);
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}
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if (vidwin != NULL)
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{
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if (!FullVideo)
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{
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vidwin->put_Visible (OAFALSE);
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vidwin->put_Owner (NULL);
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}
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vidwin->Release ();
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}
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if (video != NULL)
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{
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video->Release ();
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}
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if (audio != NULL)
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{
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audio->Release ();
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}
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if (event != NULL)
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{
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event->Release ();
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}
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if (control != NULL)
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{
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control->Release ();
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}
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SetActiveWindow (Window);
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bomb2:
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graph->Release ();
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if (returnSound)
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{
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if (GSnd != NULL)
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{
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GSnd->MovieResumeSound ();
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}
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C_FlushDisplay ();
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}
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if (runningFull)
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{
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static_cast<Win32Video *> (Video)->GoFullscreen (true);
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static_cast<BaseWinFB *> (screen)->CreateResources ();
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}
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bomb1:
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delete[] uniname;
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if (MovieDestroyed)
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{
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exit (0);
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}
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return returnval;
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}
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static void CheckIfVideo ()
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{
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long visible;
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if (vidwin == NULL || video == NULL)
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{
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NoVideo = true;
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return;
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}
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else if (vidwin->get_Visible (&visible) == E_NOINTERFACE)
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{
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NoVideo = true;
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}
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else
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{
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NoVideo = false;
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}
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if (NoVideo)
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{
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if (vidwin != NULL)
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{
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vidwin->Release ();
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vidwin = NULL;
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}
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DHUDMessage *message = new DHUDMessage (
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"This movie either does not contain a video stream "
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"or no suitable decompressor could be found.",
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1.5f, 0.375f, 0, 0, CR_RED, 1.f);
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StatusBar->AttachMessage (message);
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screen->Lock (false);
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StatusBar->Draw (HUD_None);
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StatusBar->DrawTopStuff (HUD_None);
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screen->Update ();
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StatusBar->DetachMessage (message);
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delete message;
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}
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}
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static void SetTheVolume ()
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{
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if (audio != NULL)
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{
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// Convert snd_movievolume from a linear range to 1/100th
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// decibels and pass that to the IBasicAudio interface.
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long volume;
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if (snd_movievolume == 0.f)
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{
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volume = -10000;
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}
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else
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{
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volume = (long)(log10 (snd_movievolume) * 10000.0);
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}
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audio->put_Volume (volume);
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}
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}
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static void SizeWindowForVideo ()
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{
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LONG width, height;
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if (video == NULL || FAILED (video->GetVideoSize (&width, &height)))
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return;
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SetWindowPos (Window, NULL, 0, 0,
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width + 2*GetSystemMetrics(SM_CXBORDER),
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height + GetSystemMetrics(SM_CYCAPTION) + 2*GetSystemMetrics(SM_CYBORDER),
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SWP_NOMOVE|SWP_NOOWNERZORDER);
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}
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static void SetMovieSize ()
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{
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LONG width, height, left, top;
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RECT grc;
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HRESULT hr;
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GetClientRect (Window, &grc);
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hr = video->GetVideoSize (&width, &height);
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if (FAILED (hr))
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{
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vidwin->SetWindowPosition (0, 0, grc.right, grc.bottom);
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return;
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}
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double aspect = (double)height / (double)width;
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// Calculate size of video window that fits in our window
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if (grc.right > grc.bottom)
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{
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height = grc.bottom;
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width = (LONG)((double)height / aspect);
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}
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if (grc.right <= grc.bottom || width > grc.right)
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{
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width = grc.right;
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height = (LONG)((double)width * aspect);
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}
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// Then center it
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left = (grc.right - width) / 2;
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top = (grc.bottom - height) / 2;
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// And use it
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vidwin->SetWindowPosition (left, top, width, height);
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InvalidateRect (Window, NULL, FALSE);
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}
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#endif // I_DO_NOT_LIKE_BIG_DOWNLOADS
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