gzdoom/wadsrc/static/mapinfo
2010-09-26 06:53:40 +00:00
..
chex.txt - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
chex3.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doom1.txt - fixed: The subsector serializing code accessed the subsector array before validating the index. 2010-09-18 12:37:22 +00:00
doom2.txt - Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because 2010-03-06 03:28:22 +00:00
doomcommon.txt - Added cursorpic gameinfo property to set the mouse cursor image. 2010-09-26 05:31:52 +00:00
heretic.txt - Added cursorpic gameinfo property to set the mouse cursor image. 2010-09-26 05:31:52 +00:00
hereticsw.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
hexen.txt - Added cursorpic gameinfo property to set the mouse cursor image. 2010-09-26 05:31:52 +00:00
plutonia.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
strife.txt - Added cursorpic gameinfo property to set the mouse cursor image. 2010-09-26 05:31:52 +00:00
tnt.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
ultdoom.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
urbanbrawl.txt - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option. 2010-09-26 06:53:40 +00:00