gzdoom/src/gl/shaders
Christoph Oelckers 08e1b49988 - removed include
2018-10-21 20:21:16 +02:00
..
gl_postprocessshader.cpp - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
gl_postprocessshaderinstance.h - added a RenderQueue parameter to all Bind functions of the postprocessing shaders. This is unused for now. All places calling these pass a dummy NOQUEUE value which is just a nullptr. 2018-06-13 20:30:51 +02:00
gl_shader.cpp - removed include 2018-10-21 20:21:16 +02:00
gl_shader.h - renamed FRenderState to FGLRenderState. 2018-10-20 13:05:36 +02:00
gl_shaderprogram.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_shaderprogram.h - write OpenGL backend for hw_postprocess (FGLRenderBuffers::RenderEffect) 2018-06-20 19:56:30 +02:00