gzdoom/src/gl/renderer
2018-10-25 00:49:39 +02:00
..
gl_postprocess.cpp - removed old RenderStyle management. 2018-10-21 14:18:08 +02:00
gl_postprocessstate.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_renderbuffers.cpp - creation of dither texture no longer affects active unit 2018-08-12 10:55:24 +03:00
gl_renderbuffers.h - use a texture for the dither matrix 2018-08-08 00:54:12 +02:00
gl_renderer.cpp - portals are now completely on the hwrenderer side. 2018-10-25 00:25:55 +02:00
gl_renderer.h - safety commit. To finalize we need a better vertex buffer interface. 2018-10-25 00:49:39 +02:00
gl_renderstate.cpp - portals are now completely on the hwrenderer side. 2018-10-25 00:25:55 +02:00
gl_renderstate.h - portals are now completely on the hwrenderer side. 2018-10-25 00:25:55 +02:00
gl_stereo3d.cpp - fixed dither math. 2018-08-11 09:27:35 +02:00