gzdoom/wadsrc/static/zscript
Christoph Oelckers d654e02dea - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic.
It's also one native actor class less.
2019-01-01 19:35:55 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
heretic - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
hexen - fixed random number generation in SpawnFizzle. 2018-12-23 12:40:26 +01:00
inventory - fixed ammo check for weapon with 'uses both' flags 2018-12-29 13:36:10 +02:00
menu - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
raven - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
scriptutil - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
shared - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
strife - gave the strifehumanoid's burn states dynamic lights. 2018-12-22 16:11:18 +01:00
actor.txt Split off pain chance triggering from ReactToDamage into its own function and gave ZScript access to it. 2018-12-26 11:55:42 +01:00
actor_attacks.txt - Fixed: SXF_CLEARCALLERSPECIAL cleared the spawned actor's special instead of the caller. 2018-12-30 19:01:31 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - scriptified A_SelectWeapon 2018-12-04 17:31:25 +01:00
base.txt - removed the redundant GetOffsetPosition export and added direct native support to its existing variants 2018-12-21 13:52:30 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
level_compatibility.txt Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-12-28 23:14:22 +01:00
mapdata.txt Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00