..
g_doom
- defined a constant for the crosshair menu entry's index to get a direct
2008-01-10 11:02:07 +00:00
g_heretic
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
2008-01-08 01:08:27 +00:00
g_hexen
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
2008-01-08 01:08:27 +00:00
g_raven
November 11, 2007 (Changes by Graf Zahl)
2007-11-11 09:02:04 +00:00
g_shared
- Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
2008-01-12 01:17:37 +00:00
g_strife
- Added Skulltag's pickup sprite and related information to the pistol. This
2008-01-11 22:38:10 +00:00
oplsynth
SVN r349 (trunk)
2006-10-05 03:30:44 +00:00
sdl
- Moved the code that renders the view from D_Display into a virtual function
2008-01-11 21:04:22 +00:00
sound
- Fixed: The Linux makefile should use the include files for the system FLAC
2007-12-06 04:10:26 +00:00
textures
- Added texture packing to D3DFB so that textures that are temporally related
2008-01-10 04:11:38 +00:00
thingdef
- Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
2008-01-12 01:17:37 +00:00
win32
- Moved the code that renders the view from D_Display into a virtual function
2008-01-11 21:04:22 +00:00
a.nas
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
2006-05-11 01:15:15 +00:00
actor.h
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00
am_map.cpp
- Merged the separate line and quad vertex buffers in D3DFB back into a single
2008-01-09 21:04:21 +00:00
am_map.h
- Added: Automap markers are stored in savegames now. Also moved the call
2008-01-05 12:15:10 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
autostart.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
autozend.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
b_bot.cpp
- Added Karate Chris's TEAMINFO submission.
2007-12-20 20:22:31 +00:00
b_bot.h
- Fixed: Using the freeze command would make the Revenant missiles switch
2007-12-06 23:17:38 +00:00
b_func.cpp
- Fixed: player_t::Powers was not saved in a savegame.
2007-05-01 15:09:44 +00:00
b_game.cpp
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
2008-01-11 01:43:37 +00:00
b_move.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
b_think.cpp
- Added a check to Wads.CheckNumForName to return -1 for names longer than
2007-12-28 11:17:52 +00:00
basicinlines.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
bbannouncer.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
c_bind.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
c_bind.h
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
2007-02-24 12:09:36 +00:00
c_cmds.cpp
- Added Karate Chris's 'Take' console command submission.
2007-12-23 14:23:52 +00:00
c_console.cpp
- The mouse is no longer grabbed at all unless you're actually in a level,
2008-01-02 05:21:48 +00:00
c_console.h
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
c_cvars.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
c_cvars.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
c_dispatch.cpp
- Removed a few new warnings spewed by GCC.
2007-12-26 05:03:14 +00:00
c_dispatch.h
SVN r349 (trunk)
2006-10-05 03:30:44 +00:00
c_expr.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
cmdlib.cpp
- Fixed all the warnings from GCC 4.2, including a handful that were
2006-12-29 03:38:37 +00:00
cmdlib.h
- Added IWAD-based [*.Autoload] ini support for games that have more than one
2007-12-06 22:38:45 +00:00
codepointers.h
- Fixed a few font related problems.
2007-12-23 21:56:46 +00:00
colormatcher.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
colormatcher.h
- Removed all the "fast" and unused code from FColorMatcher. Today's
2006-12-01 02:51:56 +00:00
configfile.cpp
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
2008-01-08 01:08:27 +00:00
configfile.h
- Added a dialog that gives the user the chance to fix things if the config
2006-09-20 02:00:19 +00:00
ct_chat.cpp
- Added scoreboard fix by Karate Chris.
2008-01-06 11:46:01 +00:00
d_dehacked.cpp
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00
d_dehacked.h
- Added damage factors that allows to make monsters more or less resistant
2007-04-28 09:06:32 +00:00
d_dehackedactions.h
- Added customizable border textures. They will be defined with the
2007-01-05 22:08:57 +00:00
d_event.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_gui.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_main.cpp
- Added Skulltag's pickup sprite and related information to the pistol. This
2008-01-11 22:38:10 +00:00
d_main.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
d_net.cpp
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
d_net.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
d_netinf.h
- Added back the code to allow some variation to the players' shades when
2008-01-06 04:03:33 +00:00
d_netinfo.cpp
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
d_player.h
- Added a compatibility option to restore the original behavior of the Invisibility
2007-05-12 11:14:09 +00:00
d_protocol.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
d_protocol.h
- Added Karate Chris's 'Take' console command submission.
2007-12-23 14:23:52 +00:00
d_ticcmd.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
decallib.cpp
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00
decallib.h
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00
dobject.cpp
- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
2007-10-29 20:27:40 +00:00
dobject.err
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dobject.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
dobjtype.cpp
- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
2007-10-29 20:27:40 +00:00
dobjtype.h
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
doomdata.h
- Added a compatibility option to restore the original behavior of the Invisibility
2007-05-12 11:14:09 +00:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
doomerrors.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
doomstat.cpp
- Added Karate Chris's teamdamage in MAPINFO submission.
2007-12-22 22:04:20 +00:00
doomstat.h
- added two new things which can set a sector's color without the need of tags
2007-10-29 22:15:46 +00:00
doomtype.h
- Fixed: The VC++ project was not set up to redefine RM using del in
2006-12-29 02:21:47 +00:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
- Fixed: Using printinv before starting a game crashed.
2006-04-13 03:13:07 +00:00
dsectoreffect.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dthinker.cpp
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
dthinker.h
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
empty.cpp
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_finale.cpp
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00
f_finale.h
- Fixed: F_StartFinale shouldn't get the information if the game is about
2007-09-26 21:50:05 +00:00
f_wipe.cpp
GCC fixes.
2008-01-08 01:48:33 +00:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
farchive.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
files.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
files.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
g_game.cpp
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
2008-01-11 01:43:37 +00:00
g_game.h
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
2008-01-11 01:43:37 +00:00
g_hub.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_hub.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_level.cpp
- Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
2008-01-12 01:17:37 +00:00
g_level.h
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
gameconfigfile.cpp
- Replaced 'C:\\ZDOOMDAT' with a #define in version.h.
2007-12-26 09:56:09 +00:00
gameconfigfile.h
- Added damage factors that allows to make monsters more or less resistant
2007-04-28 09:06:32 +00:00
gccinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gi.cpp
- fixed: The BFGBall's explosion sequence was missing a state.
2007-07-28 12:38:10 +00:00
gi.h
- fixed: The BFGBall's explosion sequence was missing a state.
2007-07-28 12:38:10 +00:00
gstrings.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
hu_scores.cpp
- Applied Karate Chris's TEAMINFO logo patch.
2008-01-11 00:22:52 +00:00
hu_stuff.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
- Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the
2007-03-29 01:03:50 +00:00
i_net.h
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
i_video.h
Note: I have not tried compiling these recent changes under Linux. I wouldn't
2006-12-19 04:09:10 +00:00
info.cpp
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
2007-05-28 14:46:49 +00:00
info.h
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
2007-05-28 14:46:49 +00:00
infodefaults.cpp
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
2007-05-28 14:46:49 +00:00
infomacros.h
- Darkened the console background a little after finding out that on
2007-12-27 11:25:25 +00:00
lists.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_argv.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_argv.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_bbox.cpp
SVN r26 (trunk)
2006-04-11 08:36:23 +00:00
m_bbox.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_cheat.cpp
- Added fix for Heretic IDKFA cheat by Karate Chris.
2008-01-07 08:58:18 +00:00
m_cheat.h
- Added Karate Chris's 'Take' console command submission.
2007-12-23 14:23:52 +00:00
m_crc32.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_fixed.h
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
2007-02-02 23:41:51 +00:00
m_menu.cpp
- Fixed: The mouse was being grabbed in windowed mode again.
2008-01-09 23:04:49 +00:00
m_menu.h
- Added support for user-defined crosshairs in the Display Options menu. See
2008-01-08 04:00:43 +00:00
m_misc.cpp
- Replaced 'C:\\ZDOOMDAT' with a #define in version.h.
2007-12-26 09:56:09 +00:00
m_misc.h
- Added a dialog that gives the user the chance to fix things if the config
2006-09-20 02:00:19 +00:00
m_options.cpp
- Added Skulltag's pickup sprite and related information to the pistol. This
2008-01-11 22:38:10 +00:00
m_png.cpp
- Removed DCanvas::Blit(), as it's no longer used.
2007-12-28 01:54:14 +00:00
m_png.h
- Removed DCanvas::Blit(), as it's no longer used.
2007-12-28 01:54:14 +00:00
m_random.cpp
- Fixed the new network status display for the Linux terminal.
2006-12-29 01:48:47 +00:00
m_random.h
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
m_swap.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
misc.nas
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
mscinlines.h
- Added a range check for the PNG grAb chunks.
2007-01-23 01:13:17 +00:00
mus2midi.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
mus2midi.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
name.cpp
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
name.h
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
namedef.h
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
nodebuild.cpp
- Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from
2006-09-23 02:48:39 +00:00
nodebuild.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_events.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp
- Fixed all the warnings from GCC 4.2, including a handful that were
2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp
Fixed things I broke for Visual C++ while fixing the source for GCC 4.2.
2006-12-29 03:48:00 +00:00
p_acs.cpp
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
2008-01-08 01:08:27 +00:00
p_acs.h
- added UseInventory/UseActorInventory ACS functions.
2007-12-25 08:44:13 +00:00
p_buildmap.cpp
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
p_ceiling.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_conversation.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
p_conversation.h
SVN r314 (trunk)
2006-08-31 00:16:12 +00:00
p_doors.cpp
- Increased precision of texture scaling factors to full fixed point. In the process
2007-04-29 12:07:27 +00:00
p_effect.cpp
- Copied railgun sound fix from Skulltag.
2007-05-20 11:08:36 +00:00
p_effect.h
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
p_enemy.cpp
- Fixed: There was no working means to pass 'no state' to A_Chase.
2007-12-09 09:54:58 +00:00
p_enemy.h
- Added SnowKate709's A_LookEx submission.
2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp
- Fixed a few font related problems.
2007-12-23 21:56:46 +00:00
p_floor.cpp
- Copied railgun sound fix from Skulltag.
2007-05-20 11:08:36 +00:00
p_interaction.cpp
- Added Karate Chris's 'sv_losefrag' submission.
2007-12-23 17:45:53 +00:00
p_lights.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_lnspec.cpp
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
2008-01-08 01:08:27 +00:00
p_lnspec.h
- Added teamgame fix for menu by Karate Chris.
2008-01-06 10:05:24 +00:00
p_local.h
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
p_map.cpp
- defined a constant for the crosshair menu entry's index to get a direct
2008-01-10 11:02:07 +00:00
p_maputl.cpp
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
p_mobj.cpp
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
p_pillar.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_plats.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_pspr.cpp
- Fixed: The MAPINFO flags that control jumping, crouching, and freelook,
2007-12-11 04:03:40 +00:00
p_pspr.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_saveg.cpp
- Fixed: Polyobjects are serialized before players, which means that a call
2006-11-21 05:43:34 +00:00
p_saveg.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_sectors.cpp
- added two new things which can set a sector's color without the need of tags
2007-10-29 22:15:46 +00:00
p_setup.cpp
- Added teamgame fix for menu by Karate Chris.
2008-01-06 10:05:24 +00:00
p_setup.h
Fixed index variable in P_OpenMapData.
2006-06-15 08:26:13 +00:00
p_sight.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_spec.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
p_spec.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_switch.cpp
- Fixed: Backpacks didn't increase the ammo capacity to BackpackMaxAmount if
2007-11-04 08:39:05 +00:00
p_teleport.cpp
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
p_terrain.cpp
- Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting
2006-12-09 00:16:10 +00:00
p_terrain.h
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
p_things.cpp
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
2007-11-08 09:22:06 +00:00
p_tick.cpp
- Fixed: Using the freeze command would make the Revenant missiles switch
2007-12-06 23:17:38 +00:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- Fixed: POwered up weapons with a different ready state than their base
2007-10-19 08:49:02 +00:00
p_trace.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_user.cpp
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
p_writemap.cpp
- Fixed: dumpmap crashed when used outside a map.
2007-09-02 09:57:08 +00:00
p_xlat.cpp
- Added support for damage-specific player pain sounds.
2007-01-28 04:59:04 +00:00
po_man.cpp
- Fixed: Polyobjects are serialized before players, which means that a call
2006-11-21 05:43:34 +00:00
r_anim.cpp
- Increased precision of texture scaling factors to full fixed point. In the process
2007-04-29 12:07:27 +00:00
r_bsp.cpp
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
2006-10-20 04:04:04 +00:00
r_bsp.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
r_data.cpp
GCC fixes.
2008-01-08 01:48:33 +00:00
r_data.h
- Added a check to Wads.CheckNumForName to return -1 for names longer than
2007-12-28 11:17:52 +00:00
r_defs.h
- Added texture packing to D3DFB so that textures that are temporally related
2008-01-10 04:11:38 +00:00
r_draw.cpp
- Fixed: The mouse was being grabbed in windowed mode again.
2008-01-09 23:04:49 +00:00
r_draw.h
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00
r_drawt.cpp
- Added << operators for FString that function exactly like +=, except they
2007-02-24 17:56:43 +00:00
r_jpeg.h
GCC fixes for recent code changes.
2006-08-31 01:30:22 +00:00
r_local.h
- Texture animation improvements:
2006-05-18 01:42:50 +00:00
r_main.cpp
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00
r_main.h
- Fixed: The changecamera special should remove "past viewer" information
2007-02-04 01:12:50 +00:00
r_plane.cpp
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
r_plane.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
r_polymost.cpp
- Added versions of Dim and Clear to D3DFB for use in 2D mode.
2007-12-22 04:52:51 +00:00
r_polymost.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_segs.cpp
- Increased precision of texture scaling factors to full fixed point. In the process
2007-04-29 12:07:27 +00:00
r_segs.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_sky.cpp
- Fixed: Heretic's mace never respawned in deathmatch games.
2007-12-18 03:25:19 +00:00
r_sky.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_state.h
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
r_things.cpp
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
2008-01-11 01:43:37 +00:00
r_things.h
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
r_translate.cpp
- Added texture packing to D3DFB so that textures that are temporally related
2008-01-10 04:11:38 +00:00
r_translate.h
- defined a constant for the crosshair menu entry's index to get a direct
2008-01-10 11:02:07 +00:00
s_advsound.cpp
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
s_environment.cpp
- Started adding action function declarations to objects.
2006-11-29 04:51:16 +00:00
s_playlist.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
s_playlist.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
s_sndseq.cpp
- Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething
2006-12-24 23:08:49 +00:00
s_sndseq.h
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
2006-05-26 04:38:22 +00:00
s_sound.cpp
- fixed: THe Timidity player didn't close its temporary files and left them
2007-09-12 00:20:11 +00:00
s_sound.h
- fixed: THe Timidity player didn't close its temporary files and left them
2007-09-12 00:20:11 +00:00
sc_man.cpp
- Fixed: There was no working means to pass 'no state' to A_Chase.
2007-12-09 09:54:58 +00:00
sc_man.h
- Split thingdef.cpp into several files so that the state and property code
2007-05-28 22:18:51 +00:00
sc_man_scanner.h
- Added "\c" support to ParseCommandLine() when it parses quoted strings.
2007-12-15 03:27:40 +00:00
sc_man_scanner.re
- Fixed 64 bit compile problem in sc_man_scanner.re.
2007-12-12 08:23:51 +00:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_start.h
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
2007-03-06 01:33:18 +00:00
st_stuff.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
st_stuff.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
statnums.h
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
2006-10-20 04:04:04 +00:00
stats.cpp
- Moved the vid_fps display to the upper-right of the screen.
2006-09-14 03:06:09 +00:00
stats.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
stringtable.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
GCC fixes.
2008-01-08 01:48:33 +00:00
teaminfo.cpp
- Applied Karate Chris's TEAMINFO logo patch.
2008-01-11 00:22:52 +00:00
teaminfo.h
- Applied Karate Chris's TEAMINFO logo patch.
2008-01-11 00:22:52 +00:00
tempfiles.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
tmap.nas
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
tmap2.nas
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
tmap3.nas
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_collection.cpp
- Changed FImageCollection so that it accepts a matching texture of any type.
2007-12-28 22:00:41 +00:00
v_collection.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_draw.cpp
- Merged the separate line and quad vertex buffers in D3DFB back into a single
2008-01-09 21:04:21 +00:00
v_font.cpp
- Fixed: The FSpecialFont constructor copied the untranslated colors directly
2007-12-26 21:37:00 +00:00
v_font.h
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
v_palette.cpp
- Fixed: The fullscreen console crashed when opened before starting a game.
2007-12-26 05:20:30 +00:00
v_palette.h
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
v_pfx.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_pfx.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_text.cpp
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
v_text.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
v_video.cpp
- Moved the code that renders the view from D_Display into a virtual function
2008-01-11 21:04:22 +00:00
v_video.h
- Moved the code that renders the view from D_Display into a virtual function
2008-01-11 21:04:22 +00:00
vectors.h
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
version.h
- defined a constant for the crosshair menu entry's index to get a direct
2008-01-10 11:02:07 +00:00
w_wad.cpp
- Added a check to Wads.CheckNumForName to return -1 for names longer than
2007-12-28 11:17:52 +00:00
w_wad.h
- Removed DCanvas::Blit(), as it's no longer used.
2007-12-28 01:54:14 +00:00
w_zip.h
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
weightedlist.h
- Fixed: Redefining a decal did not rebind any old references to the decal, so
2007-12-11 03:29:31 +00:00
wi_stuff.cpp
GCC fixes.
2008-01-08 01:48:33 +00:00
wi_stuff.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
zstrformat.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
zstring.cpp
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00
zstring.h
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00