gzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers cd5aa65fda - eliminate an unexpected slow path in the fragment shader.
Apparently with checking uLightLevel the shader cannot discard the slow software lighting path entirely adding a significant amount of processing time.
Changed to check the actual lightmode value, which re-enables the fast path again.
2021-08-09 19:50:45 +02:00
..
burn.fp - load all the shaders and use the right one for each renderpass 2019-03-01 02:40:02 +01:00
fogboundary.fp - fix some vulkan warnings 2019-05-13 21:15:10 +02:00
func_defaultlight.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_normal.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_paletted.fp - added palette shader and fixed a few things. 2018-04-07 12:17:23 +02:00
func_pbr.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_spec.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp1.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp3.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_wavex.fp - major shader rework 2020-04-19 10:57:43 +02:00
fuzz_jagged.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_noise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smooth.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smoothnoise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smoothtranslucent.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_software.fp Merge branch 'gzdoom' into materials 2018-02-10 00:08:17 +01:00
fuzz_standard.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_swirly.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
main.fp - eliminate an unexpected slow path in the fragment shader. 2021-08-09 19:50:45 +02:00
main.vp Fix model normals being distorted by MODELDEF scaling. 2020-12-12 00:21:33 +01:00
material_nolight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
material_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
material_pbr.fp - fix distance attenuation for PBR materials 2018-10-17 09:03:18 +02:00
material_specular.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
stencil.fp - fix some vulkan warnings 2019-05-13 21:15:10 +02:00