GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers cd086ae1da - consolidated the 3 I_Error implementations
Debug output is now being handled by the respective interface functions, not by the Windows I_Error itself.
2019-10-07 00:01:12 +02:00
cmake
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks
libraries - fixed compilation with old versions of Xcode 2019-10-06 14:28:49 +03:00
soundfont
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src - consolidated the 3 I_Error implementations 2019-10-07 00:01:12 +02:00
tools - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
unused
wadsrc Fixed a typo 2019-10-04 17:34:54 +02:00
wadsrc_bm
wadsrc_extra - text update. 2019-09-10 06:41:36 +02:00
wadsrc_lights - setup Harmony localization. 2019-07-16 22:21:32 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes
.gitignore AsmJit update 2019-08-19 21:02:36 +02:00
.travis.yml - updated Travis configuration 2019-09-25 12:16:46 +03:00
CMakeLists.txt - implemented str(n)icmp function definitions via CMake macro 2019-10-05 14:47:36 +03:00
LICENSE
README.md Update GZDoom copyright year in README.md 2019-08-27 20:48:09 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.