mirror of
https://github.com/ZDoom/gzdoom.git
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9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
37 lines
522 B
Text
37 lines
522 B
Text
/***************************************************************************/
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//
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// shown for respawning Doom and Strife items
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//
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/***************************************************************************/
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class ItemFog : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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}
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States
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{
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Spawn:
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IFOG ABABCDE 6 BRIGHT;
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Stop;
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}
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}
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// Pickup flash -------------------------------------------------------------
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class PickupFlash : Actor
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{
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default
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{
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+NOGRAVITY
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}
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States
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{
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Spawn:
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ACLO DCDCBCBABA 3;
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Stop;
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}
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}
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