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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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These functions are: DCanvas::DrawTextCommon, V_BreakLines and FFont::StringWidth. This will allow strings from UTF-8 encoded assets to display properly, but also handle the OpenAL device name on international systems, as this will be returned as an UTF-8 string. Due to backwards compatibility needs the decoding function is rather lax to allow both UTF-8 and ISO 8859-1 to pass through correctly - and this also implies that it will allow mixed encodings which may happen if strings from different sources get concatenated. |
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bzip2 | ||
cmake | ||
docs | ||
dumb | ||
game-music-emu | ||
gdtoa | ||
jpeg-6b | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt |