gzdoom/src
Christoph Oelckers ca3b0737ea contain the statnum hack for visual thinkers on the game side.
This got used from precisely one place, which can easily handle it itself.
2024-11-23 20:39:23 +01:00
..
common contain the statnum hack for visual thinkers on the game side. 2024-11-23 20:39:23 +01:00
console Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
g_statusbar Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
gamedata Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
intermission StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
launcher Narrow the Launcher check box clickable areas to stop overlap and fix #2558 2024-05-27 20:15:51 -03:00
maploader Fix and restrict level postprocessor instance 2024-11-18 08:04:05 -05:00
menu StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
playsim move game-specific CVAR out of low level system code. 2024-11-23 20:39:22 +01:00
posix
r_data Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
rendering Fixed view for frozen players 2024-11-19 08:00:37 -05:00
scripting Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
sound Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
utility/nodebuilder
win32 Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
am_map.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt - fix isolated console mode (i.e. launching from explorer.exe) 2024-10-16 05:59:59 -04:00
ct_chat.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
d_anonstats.cpp
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h
d_iwad.cpp - don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo 2024-10-12 01:25:21 -04:00
d_main.cpp fixed a few memory leaks 2024-10-05 10:22:05 +02:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp
d_protocol.h Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
doomdata.h - implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying 2024-09-29 16:06:36 -04:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Added WorldHitscanFired and WorldHitscanPreFired (#2432) 2024-11-20 10:26:00 -05:00
events.h Added WorldHitscanFired and WorldHitscanPreFired (#2432) 2024-11-20 10:26:00 -05:00
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp fix bad string comparison. 2024-10-19 13:13:11 +02:00
g_game.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
g_game.h
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
g_level.h
g_levellocals.h contain the statnum hack for visual thinkers on the game side. 2024-11-23 20:39:23 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp Search more paths in SHARE_DIR (#2610) 2024-09-29 18:06:49 -04:00
gameconfigfile.h
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_misc.h
namedef_custom.h Re-added sector damage for non-players. (#2773) 2024-10-20 07:51:36 -04:00
p_conversation.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp Reworked player loading 2024-11-03 19:50:16 -05:00
p_saveg.h
p_setup.cpp Player spawn fix in co-op new games 2024-04-26 14:56:30 -03:00
p_setup.h
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h
version.h g4.14pre 2024-10-12 01:30:20 -04:00
wi_stuff.cpp make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play. 2024-10-01 16:48:07 +02:00
wi_stuff.h