gzdoom/src/dsectoreffect.h

59 lines
1 KiB
C++

#ifndef __DSECTOREFFECT_H__
#define __DSECTOREFFECT_H__
#include "dthinker.h"
#include "r_defs.h"
class DSectorEffect : public DThinker
{
DECLARE_CLASS (DSectorEffect, DThinker)
public:
DSectorEffect (sector_t *sector);
void Serialize(FSerializer &arc);
void Destroy();
sector_t *GetSector() const { return m_Sector; }
protected:
DSectorEffect ();
sector_t *m_Sector;
};
class DMover : public DSectorEffect
{
DECLARE_CLASS (DMover, DSectorEffect)
HAS_OBJECT_POINTERS
public:
DMover (sector_t *sector);
void StopInterpolation(bool force = false);
protected:
TObjPtr<DInterpolation> interpolation;
private:
protected:
DMover ();
void Serialize(FSerializer &arc);
void Destroy();
};
class DMovingFloor : public DMover
{
DECLARE_CLASS (DMovingFloor, DMover)
public:
DMovingFloor (sector_t *sector);
protected:
DMovingFloor ();
};
class DMovingCeiling : public DMover
{
DECLARE_CLASS (DMovingCeiling, DMover)
public:
DMovingCeiling (sector_t *sector, bool interpolate = true);
protected:
DMovingCeiling ();
};
#endif //__DSECTOREFFECT_H__