gzdoom/src
2016-01-05 13:58:00 +10:00
..
asm_ia32
asm_x86_64
fragglescript - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
g_doom - fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter. 2015-06-21 13:04:47 +02:00
g_heretic - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
g_hexen - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
g_raven
g_shared Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master 2015-12-31 20:18:54 -06:00
g_strife - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
intermission
menu - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing. 2015-11-28 12:43:01 +01:00
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Fixed mouse cursor centering in fullscreen mode 2016-01-04 10:51:54 +02:00
r_data Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
resourcefiles - fixed: Zips whose central directory cannot be read need to print an error message. 2015-04-13 22:08:44 +02:00
sfmt
sound Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-31 23:05:13 +01:00
textures - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
thingdef Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master 2015-12-07 00:53:06 -05:00
timidity - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
wildmidi - hopefully fixed the MUS precaching for good. 2015-12-30 20:32:19 +01:00
win32 - Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1. 2015-12-07 04:49:40 -05:00
xlat
__autostart.cpp
actionspecials.h
actor.h - Added ICESHATTER flag. 2015-10-11 09:10:33 -05:00
actorptrselect.cpp Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
actorptrselect.h Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
am_map.cpp Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master 2015-12-31 20:18:54 -06:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
b_game.cpp - Fixed: FCajunMaster::End() was missing a bot check. 2014-12-24 19:41:49 +00:00
b_move.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
b_think.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_cmds.cpp - fixed: the 'gameversion' console output was missing a trailing linefeed. 2015-08-16 20:33:34 +02:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp Add support for alias parameter substitution in quoted strings 2015-06-30 13:01:48 -05:00
c_dispatch.h Try to sanitize the exec+pullin mess 2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt Use critical sections for WildMidi locking 2015-12-29 17:55:19 -06:00
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
d_dehacked.h
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp Fix lost focus loosing network data 2015-12-03 16:40:47 +13:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp - Removed unnecessary 'id' variable from AActor. 2014-10-13 08:45:36 +01:00
d_player.h Cleanup the zoom/reload/userX handling for A_WeaponReady 2015-12-31 16:46:19 -06:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h - Added Remove <classname> console command. 2015-08-10 20:45:18 -05:00
d_ticcmd.h
decallib.cpp - added missing sc.MustGetString() to 'optional' case of decal parser. 2015-11-30 09:21:45 +01:00
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dobjtype.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h - added TFlags 2015-04-04 19:19:17 +03:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h
g_doomedmap.cpp - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
g_game.cpp Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp Fixed crash on finishgame CCMD in non-game modes 2015-11-21 17:43:49 +02:00
g_level.h - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
g_mapinfo.cpp - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
g_skill.cpp Fix incomplete assignment operator of FSkillInfo 2015-12-01 14:30:57 +02:00
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
info.h - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_bbox.h - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_cheat.cpp - last commit was wrong (forgot to save my second change before committing. 2015-07-31 15:49:47 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.) 2015-05-07 23:52:58 -04:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h Added support for weapon states User#. 2015-12-31 16:46:16 -06:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
p_3dfloors.cpp - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
p_3dfloors.h - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
p_3dmidtex.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_3dmidtex.h
p_acs.cpp Added "pufftid" parameter for LineAttack. 2016-01-05 13:58:00 +10:00
p_acs.h - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
p_buildmap.cpp - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
p_ceiling.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
p_conversation.cpp - fixed: Strife dialogues could crash on invalid links. 2015-12-26 15:31:59 +01:00
p_conversation.h
p_doors.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
p_effect.cpp Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_effect.h Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_enemy.cpp Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_enemy.h - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00
p_floor.cpp - Fixed an uninitialized variable in stairs code. 2015-07-16 19:46:54 +02:00
p_glnodes.cpp - fix in GL nodes loader. 2015-04-28 22:13:50 +02:00
p_interaction.cpp - allow specifying infighting through skills. 2015-11-29 12:10:12 +01:00
p_lights.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_linkedsectors.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_lnspec.cpp - added BLOCKF_SOUND to flag list supported by Line_SetBlocking, 2016-01-03 11:32:23 +01:00
p_lnspec.h
p_local.h Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
p_map.cpp - allow specifying infighting through skills. 2015-11-29 12:10:12 +01:00
p_maputl.cpp Improved point-on-line compatibility feature 2015-09-15 18:21:05 +03:00
p_mobj.cpp - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
p_pillar.cpp - while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well. 2015-04-15 00:47:06 +02:00
p_plats.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
p_pspr.cpp A_WeaponReady Fix 2016-01-02 11:27:02 -06:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.h
p_sectors.cpp - today's 'GCC sucks' fix. 2015-11-25 13:30:12 +01:00
p_setup.cpp - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
p_slopes.cpp - while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well. 2015-04-15 00:47:06 +02:00
p_spec.cpp - fixed a potential overflow issue with calculating a portal's origin point. 2016-01-04 21:05:09 +01:00
p_spec.h - moved tag iterators to their own file. 2015-04-19 09:07:05 +02:00
p_states.cpp - print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows 2014-10-25 12:33:08 +02:00
p_switch.cpp 3D floor support for check switch range 2015-12-05 00:26:39 +01:00
p_tags.cpp - fixed signedness warning. 2015-07-15 09:08:15 +02:00
p_tags.h - Fixed: FTagManager::Clear did not clear the line ID hashing index. 2015-05-17 21:40:25 +02:00
p_teleport.cpp - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
p_terrain.cpp
p_terrain.h - fixed: The terrain types array needs to be extended if a texture outside its bounds is processed - this can happen for textures with long names. 2015-04-11 18:09:18 +02:00
p_things.cpp Applied _mental_'s suggestion 2015-10-04 12:37:49 -05:00
p_tick.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - fixed: UDMF with Doom format specials used the line's ID, not the first arg as the tag parameter for its special. 2015-12-21 01:13:21 +01:00
p_udmf.h
p_usdf.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_user.cpp Bump save version for bigger WeaponState property 2015-12-31 16:46:18 -06:00
p_writemap.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp - don't look up a lump name in PathExpander if we are only looking for real files. 2015-12-30 10:21:17 +01:00
pathexpander.h - refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi. 2015-12-29 20:38:08 +01:00
po_man.cpp - handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed. 2015-04-04 10:25:01 +02:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp - fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker. 2015-11-25 11:49:34 +01:00
r_bsp.h
r_defs.h Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master 2015-12-31 20:18:54 -06:00
r_draw.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_draw.h
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp - fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked. 2015-11-27 10:44:37 +01:00
r_main.h
r_plane.cpp Don't use finesine table when offseting for plane rotation 2015-02-20 22:52:30 -06:00
r_plane.h
r_renderer.h
r_segs.cpp Fix scaling of 3D floor wall textures. 2015-06-06 18:26:13 -07:00
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp Don't accelerate BOOM colormaped player sprites 2015-03-26 21:46:14 -05:00
r_things.h
r_utility.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_utility.h Added silent line teleport prediction 2014-09-26 15:48:45 +12:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_sound.h - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
sc_man.cpp Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man.h Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man_scanner.re Add FRandomPick 2015-02-20 17:52:52 -06:00
sc_man_tokens.h Add FRandomPick 2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h
tflags.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h
v_video.cpp - forgot to save this... 2015-04-01 11:57:10 +02:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
version.h Bump save version for bigger WeaponState property 2015-12-31 16:46:18 -06:00
w_wad.cpp Fix incorrect small font rendering with Hexen Mac IWAD 2015-12-14 11:47:46 +02:00
w_wad.h Fix incorrect small font rendering with Hexen Mac IWAD 2015-12-14 11:47:46 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp - Removed duplicate 'acceleratestage' check. 2015-09-12 23:01:56 +01:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h - Fixed a dangerous typo in xs_Float code. 2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h - Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called). 2015-01-16 19:13:51 -05:00
zzautozend.cpp