gzdoom/wadsrc/static
2016-02-05 01:49:12 +01:00
..
actors Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-31 21:11:21 +01:00
filter Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
glstuff - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
graphics Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
maparrows - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
mapinfo Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-30 01:08:35 +01:00
sbarinfo - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low. 2015-05-20 13:10:08 -04:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
sounds
sprites - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
textures
xlat - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
althudcf.txt
animated.lmp
animdefs.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
compatibility.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-26 15:00:54 +01:00
confont.lmp
dbigfont.lmp
decaldef.txt - Fixed one small copy-paste error in decaldef.txt for SnakeScorch22. 2012-09-11 01:42:01 +00:00
decorate.txt Add flies (doomed #112) from the Hexen retail beta 2015-04-02 17:52:54 -05:00
decorate.z - add dynamic lights to editor number table and remove them from DECORATE definitions. 2015-04-04 10:42:44 +02:00
defbinds.txt Externalized default key bindings 2015-04-05 21:40:53 -05:00
dehsupp.txt . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
etc.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
fontdefs.txt - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME 2010-10-23 22:33:39 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. 2016-01-05 11:16:38 +01:00
language.eng Add British English "translation", because u's matter 2015-06-30 13:11:33 -05:00
language.enu - moved the notification messages for SendToCommunicator into LANGUAGE. 2015-11-26 10:25:05 +01:00
language.fr - Expand environment variables for autoload paths. 2014-07-15 21:26:26 -04:00
language.ita - added Italian translation to OB_VOODOO (thanks to Edward-san) 2012-04-22 07:37:38 +00:00
language.ptb - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
lockdefs.txt - Fix mapcolor for Strife's passcard. 2011-10-03 00:38:20 +00:00
menudef.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-03 13:04:16 +01:00
menudef.z Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-30 17:41:49 -05:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt Split sndinfo.txt up into multiple files using filter directories. 2015-04-03 22:58:58 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt - Enable Doom 1.1 status bar support. 2012-11-09 23:03:53 +00:00
things.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt