mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 08:31:23 +00:00
db86385cf6
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl. Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION: Head up display
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef __HU_STUFF_H__
|
|
#define __HU_STUFF_H__
|
|
|
|
#include "doomtype.h"
|
|
|
|
struct event_t;
|
|
class player_t;
|
|
|
|
//
|
|
// Globally visible constants.
|
|
//
|
|
#define HU_FONTSTART BYTE('!') // the first font characters
|
|
#define HU_FONTEND BYTE('\377') // the last font characters
|
|
|
|
// Calculate # of glyphs in font.
|
|
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
|
|
|
|
//
|
|
// Chat routines
|
|
//
|
|
|
|
void CT_Init (void);
|
|
bool CT_Responder (event_t* ev);
|
|
void CT_Drawer (void);
|
|
|
|
extern int chatmodeon;
|
|
|
|
// [RH] Draw deathmatch scores
|
|
|
|
void HU_DrawScores (player_t *me);
|
|
void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight);
|
|
void HU_DrawColorBar(int x, int y, int height, int playernum);
|
|
int HU_GetRowColor(player_t *player, bool hightlight);
|
|
|
|
extern bool SB_ForceActive;
|
|
|
|
// Sorting routines
|
|
|
|
int comparepoints(const void *arg1, const void *arg2);
|
|
int compareteams(const void *arg1, const void *arg2);
|
|
|
|
#endif
|