gzdoom/src/playsim
Christoph Oelckers 7ade3b829b - moved MF_INCHASE to flags7.
Due to how the MBF21 flag checkers work the first flag word may not repurpose any unused flags in it. We still need MF_SLIDE to be usable by them, despite being totally unused.
2021-07-01 08:55:01 +02:00
..
bots - fixed compilation of optimized GCC and Clang targets 2020-04-12 11:03:25 +03:00
fragglescript - some fixes for the console. 2020-10-25 09:17:31 +01:00
mapthinkers - Fix crash with wind effect on special water sectors. 2021-03-10 13:37:57 +01:00
a_action.cpp - prevent appearance of dangling pointers in corpse queue 2021-06-30 10:19:08 +03:00
a_decals.cpp Add some new optional parameters to A_SprayDecal: 2021-05-22 10:20:52 -04:00
a_dynlight.cpp - let dynamic lights call UpdateLocation instead of just setting their position right after being spawned. 2021-05-31 22:13:40 +02:00
a_dynlight.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h Add some new optional parameters to A_SprayDecal: 2021-05-22 10:20:52 -04:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - MBF21: implemented the new line scroller types. 2021-06-28 22:06:07 +02:00
actor.h - moved MF_INCHASE to flags7. 2021-07-01 08:55:01 +02:00
actorinlines.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h APROP_Soundclass update again 2021-05-28 20:22:37 +02:00
dthinker.cpp - fixed: Actors moved to STAT_TRAVELLING need to preserve their JUSTSPAWNED flag. 2020-09-26 19:37:30 +02:00
dthinker.h - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_3dfloors.cpp - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
p_3dmidtex.h
p_acs.cpp APROP_Soundclass update again 2021-05-28 20:22:37 +02:00
p_acs.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp Add some new optional parameters to A_SprayDecal: 2021-05-22 10:20:52 -04:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
p_effect.h Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
p_enemy.cpp - moved MF_INCHASE to flags7. 2021-07-01 08:55:01 +02:00
p_enemy.h - MBF21: ported the code pointers to ZScript. 2021-07-01 00:53:15 +02:00
p_interaction.cpp - MBF21: infighting groups. 2021-06-29 01:34:14 +02:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp Add Polyobj_StopSound special 2021-04-24 15:31:04 -03:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h - MBF21: ported the code pointers to ZScript. 2021-07-01 00:53:15 +02:00
p_map.cpp - MBF21: remaining actor properties. 2021-06-29 22:32:38 +02:00
p_maputl.cpp - fixed compilation with GCC and Clang 2021-07-01 09:24:33 +03:00
p_maputl.h - started cleanup of model code. 2020-04-27 00:03:23 +02:00
p_mobj.cpp - MBF21: ported the code pointers to ZScript. 2021-07-01 00:53:15 +02:00
p_pspr.cpp - fixed compilation warnings reported by GCC and Clang 2020-10-31 13:37:51 +02:00
p_pspr.h Converted scale and pivot to vectors, and rotation to an angle. 2020-10-25 15:42:12 +01:00
p_secnodes.cpp - started cleanup of model code. 2020-04-27 00:03:23 +02:00
p_sectors.cpp - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
p_sight.cpp - let a sight check that gets lost return failure. 2019-12-28 16:33:20 +01:00
p_spec.cpp - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_spec.h
p_switch.cpp - change switch checking back to vanilla order. 2021-05-19 19:25:32 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp Add Pre/PostTeleport virtuals, for special handling of actor teleportation. 2020-09-02 12:02:09 +02:00
p_things.cpp Move the modified behaviour to a new "resetvel" parameter 2021-03-19 20:12:20 +01:00
p_trace.cpp - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-25 19:33:14 +02:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp APROP_Soundclass update again 2021-05-28 20:22:37 +02:00
po_man.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
po_man.h
portal.cpp - Line_QuickPortal must check the partner line's special. 2021-03-05 16:40:12 +01:00
portal.h - added initialization for line and sector portals 2020-08-25 21:54:36 +03:00
statnums.h