mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 07:12:36 +00:00
194824f810
* it is now possible to switch back to the main intro loop from the fullscreen console. * do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay. * do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen. * cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
25 lines
671 B
C
25 lines
671 B
C
#pragma once
|
|
|
|
// The current state of the game: whether we are
|
|
// playing, gazing at the intermission screen,
|
|
// the game final animation, or a demo.
|
|
enum gamestate_t : int
|
|
{
|
|
GS_LEVEL,
|
|
GS_INTERMISSION,
|
|
GS_FINALE,
|
|
GS_DEMOSCREEN,
|
|
GS_FULLCONSOLE, // [RH] Fullscreen console
|
|
GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
|
|
GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
|
|
GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_DEMOSCREEN
|
|
GS_INTRO,
|
|
GS_MENUSCREEN = GS_DEMOSCREEN,
|
|
|
|
GS_FORCEWIPE = -1,
|
|
GS_FORCEWIPEFADE = -2,
|
|
GS_FORCEWIPEBURN = -3,
|
|
GS_FORCEWIPEMELT = -4
|
|
};
|
|
|
|
extern gamestate_t gamestate;
|