mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 07:12:36 +00:00
163 lines
4.6 KiB
C++
163 lines
4.6 KiB
C++
/*
|
|
** g_cvars.cpp
|
|
** collects all the CVARs that were scattered all across the code before
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2016 Randy Heit
|
|
** Copyright 2003-2018 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "c_cvars.h"
|
|
#include "g_levellocals.h"
|
|
#include "g_game.h"
|
|
#include "gstrings.h"
|
|
#include "i_system.h"
|
|
#include "v_font.h"
|
|
#include "utf8.h"
|
|
#include "gi.h"
|
|
#include "i_interface.h"
|
|
|
|
void I_UpdateWindowTitle();
|
|
|
|
CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
|
|
CVAR(Bool, var_pushers, true, CVAR_SERVERINFO);
|
|
CVAR(Bool, gl_cachenodes, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR(Float, gl_cachetime, 0.6f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR(Bool, alwaysapplydmflags, false, CVAR_SERVERINFO);
|
|
|
|
// [RH] Feature control cvars
|
|
CVAR(Bool, var_friction, true, CVAR_SERVERINFO);
|
|
|
|
CUSTOM_CVAR (Int, turnspeedwalkfast, 640, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
{
|
|
if (self <= 0) self = 1;
|
|
}
|
|
CUSTOM_CVAR (Int, turnspeedsprintfast, 1280, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
{
|
|
if (self <= 0) self = 1;
|
|
}
|
|
CUSTOM_CVAR (Int, turnspeedwalkslow, 320, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
{
|
|
if (self <= 0) self = 1;
|
|
}
|
|
CUSTOM_CVAR (Int, turnspeedsprintslow, 320, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
{
|
|
if (self <= 0) self = 1;
|
|
}
|
|
|
|
|
|
|
|
CUSTOM_CVAR (Bool, gl_lights, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
if (self) Level->RecreateAllAttachedLights();
|
|
else Level->DeleteAllAttachedLights();
|
|
}
|
|
}
|
|
|
|
CUSTOM_CVAR(Int, sv_corpsequeuesize, 64, CVAR_ARCHIVE|CVAR_SERVERINFO|CVAR_NOINITCALL)
|
|
{
|
|
if (self > 0)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
auto &corpsequeue = Level->CorpseQueue;
|
|
while (corpsequeue.Size() > (unsigned)self)
|
|
{
|
|
AActor *corpse = corpsequeue[0];
|
|
if (corpse) corpse->Destroy();
|
|
corpsequeue.Delete(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CUSTOM_CVAR (Int, cl_maxdecals, 1024, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
|
{
|
|
if (self < 0)
|
|
{
|
|
self = 0;
|
|
}
|
|
else for (auto Level : AllLevels())
|
|
{
|
|
while (Level->ImpactDecalCount > self)
|
|
{
|
|
DThinker *thinker = Level->FirstThinker(STAT_AUTODECAL);
|
|
if (thinker != NULL)
|
|
{
|
|
thinker->Destroy();
|
|
Level->ImpactDecalCount--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// [BC] Allow the maximum number of particles to be specified by a cvar (so people
|
|
// with lots of nice hardware can have lots of particles!).
|
|
CUSTOM_CVAR(Int, r_maxparticles, 4000, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
|
{
|
|
if (self == 0)
|
|
self = 4000;
|
|
else if (self > 65535)
|
|
self = 65535;
|
|
else if (self < 100)
|
|
self = 100;
|
|
|
|
if (gamestate != GS_STARTUP)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
P_InitParticles(Level);
|
|
}
|
|
}
|
|
}
|
|
|
|
CUSTOM_CVAR(Float, teamdamage, 0.f, CVAR_SERVERINFO | CVAR_NOINITCALL)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
Level->teamdamage = self;
|
|
}
|
|
}
|
|
|
|
EXTERN_CVAR(Bool, ui_generic)
|
|
|
|
CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
|
|
{
|
|
GStrings.UpdateLanguage(self);
|
|
for (auto Level : AllLevels())
|
|
{
|
|
// does this even make sense on secondary levels...?
|
|
if (Level->info != nullptr) Level->LevelName = Level->info->LookupLevelName();
|
|
}
|
|
UpdateGenericUI(ui_generic);
|
|
I_UpdateWindowTitle();
|
|
}
|