..
fragglescript
Fixed camera rotation from FraggleScript
2017-08-13 12:22:48 +03:00
g_inventory
- scriptified the weapon firing logic.
2017-05-01 01:55:35 +02:00
g_shared
Moved freeing of data stored in HUD message objects to OnDestroy() function
2017-07-10 10:41:50 +03:00
g_statusbar
Moved freeing of data stored in HUD message objects to OnDestroy() function
2017-07-10 10:41:50 +03:00
gl
Fixed compilation warnings reported by Clang
2017-08-13 16:42:08 +03:00
intermission
Fixed crash on returning to title screen
2017-04-22 09:58:38 +03:00
math
menu
- cleaned up the video scale mode code a bit, in order to increase future flexibility.
2017-07-27 03:05:01 -04:00
polyrenderer
Fixed compilation warnings reported by Clang
2017-08-13 16:42:08 +03:00
posix
- fixed mac compile(hopefully?)
2017-07-29 17:03:18 -04:00
r_data
- fixed alpha of palette index 0 for ice and alpha translations.
2017-07-01 16:19:41 +02:00
rapidjson
resourcefiles
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
scripting
- handle state label resolution in a non-actor cpntext more gracefully.
2017-08-12 10:04:06 +02:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
Fixed compilation warnings reported by Clang
2017-08-13 16:42:08 +03:00
swrenderer
Fixed compilation warnings reported by Clang
2017-08-13 16:42:08 +03:00
textures
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
2017-06-18 09:14:33 +02:00
win32
- Fix swtruecolor cvar messing up the chosen video mode
2017-07-23 20:54:03 +02:00
xlat
Fixed uninitialized variable in XLAT parser
2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
- fixes typo in actionspecials.h.
2017-03-29 19:24:56 +02:00
actor.h
- fixed compile from last commit
2017-07-29 17:03:43 -04:00
actorinlines.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
actorptrselect.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
actorptrselect.h
am_map.cpp
- fixed automap positioning with linked portals and a camera actor that is transitioning a sector portal.
2017-05-14 13:12:39 +02:00
am_map.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
b_bot.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
b_bot.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
b_func.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
b_game.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
b_move.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
b_think.cpp
Fixed megasphere item selection in bot code
2017-05-26 11:54:42 +03:00
basictypes.h
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
bbannouncer.cpp
c_bind.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
c_bind.h
c_cmds.cpp
- added 'r_showcaps' command which serves as a documentation for available flags and shows what flags are in use by the current rendering settings
2017-07-29 17:03:43 -04:00
c_console.cpp
- removed some unused static variables
2017-04-26 14:48:33 +02:00
c_console.h
c_consolebuffer.cpp
- removed some unused static variables
2017-04-26 14:48:33 +02:00
c_consolebuffer.h
c_cvars.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
c_cvars.h
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
c_dispatch.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
c_dispatch.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
c_expr.cpp
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
c_functions.cpp
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
c_functions.h
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
CMakeLists.txt
- cleaned up the video scale mode code a bit, in order to increase future flexibility.
2017-07-27 03:05:01 -04:00
cmdlib.cpp
Rewrote directory creation function for Windows
2017-05-29 12:20:30 +03:00
cmdlib.h
- ncopystring is not needed anymore.
2017-02-19 01:14:31 +01:00
colormatcher.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
colormatcher.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
compatibility.cpp
Made two Hexen maps compatibility options data driven
2017-06-14 16:10:01 +03:00
compatibility.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
configfile.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
configfile.h
critsec.h
-added missing file.
2017-03-10 22:19:36 +01:00
ct_chat.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
cycler.cpp
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
cycler.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
d_dehacked.cpp
Fixed internal Dehacked support
2017-04-22 22:58:45 +03:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
d_main.cpp
- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.
2017-07-29 17:03:43 -04:00
d_main.h
- implemented GetCaps() for OpenGL
2017-07-29 17:03:43 -04:00
d_net.cpp
- fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
2017-07-20 14:20:50 +02:00
d_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_netinf.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_netinfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
d_player.h
- removed all instances of CF_POWERBUDDHA
2017-05-16 09:52:50 +02:00
d_protocol.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_protocol.h
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
2017-07-19 15:03:27 -04:00
decallib.cpp
- print a warning if a decal definition cannot find an animator.
2017-08-12 12:30:42 +02:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobject.cpp
- made GetClassName an intrinsic and expanded it to also work on class types.
2017-04-14 16:14:27 +02:00
dobject.h
Made usage of assertions in VM code consistent
2017-06-22 10:36:08 +03:00
dobjgc.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
dobjgc.h
- took PTypeBase and all its subclasses out of the DObject hierarchy.
2017-04-13 17:47:17 +02:00
dobjtype.cpp
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
2017-04-27 10:52:00 +02:00
dobjtype.h
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
2017-04-27 10:52:00 +02:00
doomdata.h
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
2017-05-04 23:52:16 +02:00
doomdef.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
doomerrors.h
doomstat.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
doomstat.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
doomtype.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
dsectoreffect.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
- added per-class think time profiling tool.
2017-07-17 10:21:58 +02:00
dthinker.h
- added per-class think time profiling tool.
2017-07-17 10:21:58 +02:00
edata.cpp
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
edata.h
empty.cpp
errors.h
events.cpp
Fixed unset inflictor in WorldThingDamaged event
2017-08-09 16:16:33 +03:00
events.h
- reimplemented the position display, but changed its position a bit upward.
2017-03-29 23:51:53 +02:00
f_wipe.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
f_wipe.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
files.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
files.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
g_doomedmap.cpp
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
2017-05-01 21:25:54 +02:00
g_game.cpp
- 'Player' is turbo! cheat is no longer shown in single player.
2017-07-21 17:21:58 -04:00
g_game.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
g_hub.cpp
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
g_hub.h
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
- added per-level exit texts independent of the current cluster.
2017-07-30 22:50:27 +02:00
g_level.h
- added per-level exit texts independent of the current cluster.
2017-07-30 22:50:27 +02:00
g_levellocals.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
g_mapinfo.cpp
- added per-level exit texts independent of the current cluster.
2017-07-30 22:50:27 +02:00
g_pch.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
g_pch2.h
g_skill.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
gameconfigfile.cpp
Update LASTRUNVERSION to handle the snd_hrtf change
2017-05-01 00:26:28 +02:00
gameconfigfile.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
gametype.h
gi.cpp
- addressed incorrect ACS printbold implementation: For native Hexen maps it will now be correct, but all others will have to set a flag in MAPINFO's 'gameinfo' section to avoid problems with numerous ZDoom maps depending on the incorrect implementation.
2017-08-12 10:20:34 +02:00
gi.h
- addressed incorrect ACS printbold implementation: For native Hexen maps it will now be correct, but all others will have to set a flag in MAPINFO's 'gameinfo' section to avoid problems with numerous ZDoom maps depending on the incorrect implementation.
2017-08-12 10:20:34 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- implemented proper scaling for the status bar itself.
2017-03-29 19:23:40 +02:00
hu_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_video.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
info.cpp
Fixed applying of multiple pain chances
2017-04-20 22:09:18 +03:00
info.h
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
2017-05-01 21:25:54 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
OpenBSD support
2017-07-25 07:56:19 -04:00
m_alloc.h
m_argv.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_argv.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_bbox.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_bbox.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_cheat.cpp
- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
2017-07-22 07:25:58 -04:00
m_cheat.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_crc32.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_fixed.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_joy.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_joy.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_misc.cpp
- avoid using plain chars as variables.
2017-07-15 09:01:02 +02:00
m_misc.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_png.cpp
- fixed crash on bad PNGs.
2017-04-11 10:29:52 +02:00
m_png.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
m_random.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
md5.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
md5.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
memarena.cpp
Fixed crash caused by failure to allocate memory block of very special size
2017-04-19 17:52:43 +03:00
memarena.h
- allow parsing of static constant arrays in class scope.
2017-03-14 20:22:37 +01:00
mus2midi.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
mus2midi.h
- more of the same.
2017-03-08 18:55:53 +01:00
name.cpp
name.h
namedef.h
- blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer.
2017-06-12 00:00:55 +02:00
nodebuild.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
nodebuild.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
nodebuild_classify_nosse2.cpp
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
nodebuild_gl.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp
Removed obsolete workaround for Apple's GCC 4.x from node builder
2017-04-02 11:51:58 +03:00
p_3dfloors.cpp
- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
2017-08-12 09:15:59 +02:00
p_3dfloors.h
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp
Fixed crash when morph item is used from ACS
2017-08-13 16:15:31 +03:00
p_acs.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
p_actionfunctions.cpp
Fixed incorrect damage flags' checks for A_Kill...() functions
2017-08-13 17:48:49 +03:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_ceiling.cpp
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
2017-05-25 10:41:06 +03:00
p_checkposition.h
p_conversation.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_conversation.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_doors.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_effect.cpp
- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
2017-05-19 12:03:20 +02:00
p_effect.h
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
p_enemy.cpp
Merge branch 'master' into qzdoom-merge
2017-07-19 17:32:41 -04:00
p_enemy.h
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
2017-07-19 15:03:27 -04:00
p_floor.cpp
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
2017-05-25 10:41:06 +03:00
p_glnodes.cpp
- fixed name generation for cached nodes to not contain any ':'. A colon inside a file name will cause Windows to write the data to an alternate data stream.
2017-07-24 09:20:35 +02:00
p_interaction.cpp
- added cheat protection to sv_damagefactor*
2017-07-26 13:32:45 -04:00
p_lights.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- removed all instances of CF_POWERBUDDHA
2017-05-16 09:52:50 +02:00
p_lnspec.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_local.h
- Added a Z offsetting parameter to the ZScript LineAttack function.
2017-05-17 23:03:22 +02:00
p_map.cpp
- do not let P_AdjustFloorCeil use the return from P_CheckPosition if floorz is greater than ceilingz.
2017-06-05 12:20:59 +02:00
p_maputl.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_maputl.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_mobj.cpp
- fixed: FastProjectile's movement code was missong a portal check.
2017-08-12 13:58:16 +02:00
p_pillar.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_plats.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_pspr.cpp
Added PSPF_MIRROR.
2017-05-25 19:46:36 -05:00
p_pspr.h
Added PSPF_MIRROR.
2017-05-25 19:46:36 -05:00
p_pusher.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_saveg.cpp
- fixed: During hub travel, static thinkers may not be deserialized.
2017-04-14 22:06:29 +02:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- major optimization on carry scroller code.
2017-05-19 16:31:44 +02:00
p_secnodes.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_sectors.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_setup.cpp
Merge https://github.com/coelckers/gzdoom
2017-05-05 00:36:22 -04:00
p_setup.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_sight.cpp
- fixed: a destination-less line portal should be ignored by the sight checking code.
2017-08-12 12:51:45 +02:00
p_slopes.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_spec.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_spec.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_states.cpp
Fixed build with Clang
2017-04-13 10:40:43 +03:00
p_switch.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_tags.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_tags.h
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
p_teleport.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_terrain.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_terrain.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_things.cpp
Fix A_CheckProximity setting pointer to dead things when it shouldn't.
2017-05-14 20:01:18 +02:00
p_tick.cpp
Fixed linking with GCC and Clang toolchains
2017-08-12 14:41:23 +03:00
p_tick.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_trace.cpp
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_trace.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_udmf.cpp
- added the UDMF sector scroll fields from Eternity.
2017-06-04 18:03:43 +02:00
p_udmf.h
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
2017-03-23 10:19:07 +01:00
p_usdf.cpp
Fixed broken dialogue customization in USDF parser
2017-04-05 13:43:49 +03:00
p_user.cpp
- changed sv_singleplayerrespawn from 'latch' to 'cheat' since it was originally coded before the CVAR_CHEAT flag was implemented.
2017-07-26 13:34:17 -04:00
p_xlat.cpp
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
2017-05-04 23:52:16 +02:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
- fixed: P_CollectConnectedGroups should abort if it tries to collect the same portal group more than once, because this would indicate an infinite loop.
2017-05-14 12:24:52 +02:00
portal.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
r_defs.h
- Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors
2017-07-23 22:04:00 +02:00
r_renderer.h
- implemented GetCaps() for OpenGL
2017-07-29 17:03:43 -04:00
r_sky.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_sky.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_state.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_utility.cpp
- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
2017-07-09 19:01:34 +02:00
r_utility.h
- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
2017-07-09 19:01:34 +02:00
r_videoscale.cpp
- add 1280x800 scale mode
2017-07-27 12:19:41 -04:00
r_videoscale.h
- cleaned up the video scale mode code a bit, in order to increase future flexibility.
2017-07-27 03:05:01 -04:00
Rect.h
s_advsound.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
s_environment.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
s_sndseq.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
s_sound.cpp
Properly unload the backend sound buffers
2017-05-09 19:13:52 +02:00
s_sound.h
- avoid double loading sound data for monoization.
2017-04-26 20:51:06 +02:00
sc_man.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
sc_man.h
- the fourth.
2017-03-08 18:55:54 +01:00
sc_man_scanner.re
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
sc_man_tokens.h
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
serializer.cpp
- moved all remaining fields from PClassActor to FActorInfo.
2017-04-12 00:07:41 +02:00
serializer.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
st_stuff.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
st_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
statistics.cpp
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
- Fix stat output to use the console scale
2017-06-03 16:58:09 +02:00
stats.h
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
2017-04-23 11:54:08 +02:00
stringtable.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
stringtable.h
- the fourth.
2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
v_blend.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
v_collection.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
v_collection.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
v_draw.cpp
- fixed: Prevent /0 errors when calculating console scale, which could happen in certain rare situations.
2017-06-19 23:46:07 -04:00
v_font.cpp
- fixed: The color for untranslated font was missing its alpha channel.
2017-08-12 12:04:40 +02:00
v_font.h
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
2017-03-29 21:22:05 +02:00
v_palette.cpp
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
2017-04-23 11:54:08 +02:00
v_palette.h
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
v_pfx.cpp
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
v_text.h
- the fourth.
2017-03-08 18:55:54 +01:00
v_video.cpp
- Replaced one more vid_scalemode check with a more versatile ViewportIsScaled43 check
2017-07-27 12:19:41 -04:00
v_video.h
SDLGLFB: Implement mouse coordinate scaling for the menus.
2017-05-14 12:12:12 +03:00
vectors.h
Fixed compilation of POSIX targets
2017-03-13 12:51:06 +02:00
version.h
- fixed a comment in version.h about the current ZScript version (it was out of date)
2017-07-19 11:04:53 -04:00
w_wad.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
w_wad.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
w_zip.h
- the fourth.
2017-03-08 18:55:54 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
wi_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
x86.cpp
- delete the MMX function, too.
2017-04-23 12:12:49 +02:00
x86.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
xs_Float.h
zstrformat.cpp
- removed some unused static variables
2017-04-26 14:48:33 +02:00
zstring.cpp
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
zstring.h
Unified suppression of format warnings for GCC and Clang
2017-08-13 17:39:15 +03:00
zzautozend.cpp