gzdoom/wadsrc/static
Rachael Alexanderson c7bba2a126
Revert "Improvements to death and cheat handling"
This reverts commit 3033fafaa7.

Revert "Improved ZScript interface for morphing"

This reverts commit 6c64a4403c.

Revert "Further morphing clean up"

This reverts commit 12dc5c1506.

Revert "Fixed inconsistencies between player and monster morphing"

This reverts commit 30730647fe.

Revert "Reworked Morphing"

This reverts commit 2c09a443b4.

- fix compile
2024-04-17 17:55:24 -04:00
..
credits - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
engine The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo) 2024-03-13 23:48:56 -03:00
filter Allow GZDoom to use custom Doom 1 E4 soundtracks 2024-02-17 07:24:33 +01:00
fonts - added characters U-0404 and U-0490 for Ukrainian language support. 2022-11-06 14:55:30 +01:00
glstuff
graphics - fixed y-offsets of bal7scr* decal images. 2022-04-13 08:10:20 +02:00
maparrows
mapinfo Reverted the path node system 2024-03-15 20:24:39 +01:00
sbarinfo
shaders - set lightblendmode to 0 when setting up a 2D viewpoint. 2023-01-15 09:21:01 +01:00
shaders_gles GLES: Added IQM bone support. 2022-11-13 21:19:54 +01:00
sounds
sprites Set the ZDRay-specific things to not spawn in the MAPINFO 2021-10-05 18:17:28 +08:00
textures
widgets use a more complete font did some primitive font substitution logic. 2024-01-02 18:58:39 +01:00
xlat - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
zscript Revert "Improvements to death and cheat handling" 2024-04-17 17:55:24 -04:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt added compatibility settings for Memento Mori 2 MAP20 2023-12-24 12:44:43 +01:00
decaldef.txt - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 09:14:58 +02:00
dehsupp.txt - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
language.0 - language update 2024-04-17 16:18:36 -04:00
language.csv - language update 2024-04-17 16:18:36 -04:00
language.def Allow GZDoom to use custom Doom 1 E4 soundtracks 2024-02-17 07:24:33 +01:00
lmacros.csv - language update 2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
menudef.zsimple Increase slider precision for mouse sensitivity settings 2023-01-16 16:54:25 +01:00
netnotch.dat
newconsolefont.hex - restored indication of console scrolling 2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
textcolors.txt - added more contrast to the Cream font color. 2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn Updated default xg.wopn bank 2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-17 00:54:59 +02:00
zscript.txt Renamed zsprite.zs to visualthinker.zs for consistency 2023-11-22 17:01:24 -05:00