gzdoom/src/g_hexen/a_boostarmor.cpp
Christoph Oelckers 760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00

64 lines
1.1 KiB
C++

/*
#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
#include "gstrings.h"
#include "p_local.h"
#include "gi.h"
#include "s_sound.h"
*/
// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
class AArtiBoostArmor : public AInventory
{
DECLARE_CLASS (AArtiBoostArmor, AInventory)
public:
bool Use (bool pickup);
};
IMPLEMENT_CLASS (AArtiBoostArmor)
bool AArtiBoostArmor::Use (bool pickup)
{
int count = 0;
if (gameinfo.gametype == GAME_Hexen)
{
AHexenArmor *armor;
for (int i = 0; i < 4; ++i)
{
armor = Spawn<AHexenArmor> (0,0,0, NO_REPLACE);
armor->flags |= MF_DROPPED;
armor->health = i;
armor->Amount = 1;
if (!armor->CallTryPickup (Owner))
{
armor->Destroy ();
}
else
{
count++;
}
}
return count != 0;
}
else
{
ABasicArmorBonus *armor = Spawn<ABasicArmorBonus> (0,0,0, NO_REPLACE);
armor->flags |= MF_DROPPED;
armor->SaveAmount = 50;
armor->MaxSaveAmount = 300;
if (!armor->CallTryPickup (Owner))
{
armor->Destroy ();
return false;
}
else
{
return true;
}
}
}