gzdoom/src/g_shared/a_sharedglobal.h
Christoph Oelckers c7644ca34e - Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
2006-12-02 15:38:50 +00:00

211 lines
4.9 KiB
C++

#ifndef __A_SHAREDGLOBAL_H__
#define __A_SHAREDGLOBAL_H__
#include "dobject.h"
#include "info.h"
#include "actor.h"
class FDecalTemplate;
struct vertex_s;
struct side_s;
extern void P_SpawnDirt (AActor *actor, fixed_t radius);
bool P_MorphPlayer (player_s *player);
bool P_UndoPlayerMorph (player_s *player, bool force);
bool P_MorphMonster (AActor *actor, const PClass *morphClass);
bool P_UpdateMorphedMonster (AActor *actor);
struct side_s;
class DBaseDecal : public DThinker
{
DECLARE_CLASS (DBaseDecal, DThinker)
public:
DBaseDecal ();
DBaseDecal (fixed_t z);
DBaseDecal (int statnum, fixed_t z);
DBaseDecal (const AActor *actor);
DBaseDecal (const DBaseDecal *basis);
void Serialize (FArchive &arc);
void Destroy ();
int StickToWall (side_s *wall, fixed_t x, fixed_t y);
fixed_t GetRealZ (const side_s *wall) const;
void SetShade (DWORD rgb);
void SetShade (int r, int g, int b);
void Spread (const FDecalTemplate *tpl, side_s *wall, fixed_t x, fixed_t y, fixed_t z);
void GetXY (side_s *side, fixed_t &x, fixed_t &y) const;
static void SerializeChain (FArchive &arc, DBaseDecal **firstptr);
DBaseDecal *WallNext, **WallPrev;
fixed_t LeftDistance;
fixed_t Z;
fixed_t ScaleX, ScaleY;
fixed_t Alpha;
DWORD AlphaColor;
WORD Translation;
WORD PicNum;
DWORD RenderFlags;
BYTE RenderStyle;
protected:
virtual DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_s *wall) const;
void CalcFracPos (side_s *wall, fixed_t x, fixed_t y);
void Remove ();
static void SpreadLeft (fixed_t r, vertex_s *v1, side_s *feelwall);
static void SpreadRight (fixed_t r, side_s *feelwall, fixed_t wallsize);
};
class DImpactDecal : public DBaseDecal
{
DECLARE_CLASS (DImpactDecal, DBaseDecal)
public:
DImpactDecal (fixed_t z);
DImpactDecal (side_s *wall, const FDecalTemplate *templ);
static DImpactDecal *StaticCreate (const char *name, fixed_t x, fixed_t y, fixed_t z, side_s *wall, PalEntry color=0);
static DImpactDecal *StaticCreate (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_s *wall, PalEntry color=0);
void BeginPlay ();
void Destroy ();
void Serialize (FArchive &arc);
static void SerializeTime (FArchive &arc);
protected:
DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_s *wall) const;
static void CheckMax ();
private:
DImpactDecal();
};
class AAmbientSound : public AActor
{
DECLARE_STATELESS_ACTOR (AAmbientSound, AActor)
public:
void Serialize (FArchive &arc);
void BeginPlay ();
void Tick ();
void Activate (AActor *activator);
void Deactivate (AActor *activator);
protected:
bool bActive;
private:
void SetTicker (struct AmbientSound *ambient);
int NextCheck;
};
class ATeleportFog : public AActor
{
DECLARE_ACTOR (ATeleportFog, AActor)
public:
void PostBeginPlay ();
};
class ATeleportDest : public AActor
{
DECLARE_STATELESS_ACTOR (ATeleportDest, AActor)
};
class ASkyViewpoint : public AActor
{
DECLARE_STATELESS_ACTOR (ASkyViewpoint, AActor)
public:
void Serialize (FArchive &arc);
void BeginPlay ();
bool bInSkybox;
bool bAlways;
ASkyViewpoint *Mate;
fixed_t PlaneAlpha;
};
class DFlashFader : public DThinker
{
DECLARE_CLASS (DFlashFader, DThinker)
HAS_OBJECT_POINTERS
public:
DFlashFader (float r1, float g1, float b1, float a1,
float r2, float g2, float b2, float a2,
float time, AActor *who);
~DFlashFader ();
void Serialize (FArchive &arc);
void Tick ();
AActor *WhoFor() { return ForWho; }
void Cancel ();
protected:
float Blends[2][4];
int TotalTics;
int StartTic;
AActor *ForWho;
void SetBlend (float time);
DFlashFader ();
};
class DEarthquake : public DThinker
{
DECLARE_CLASS (DEarthquake, DThinker)
HAS_OBJECT_POINTERS
public:
DEarthquake (AActor *center, int intensity, int duration, int damrad, int tremrad);
void Serialize (FArchive &arc);
void Tick ();
AActor *m_Spot;
fixed_t m_TremorRadius, m_DamageRadius;
int m_Intensity;
int m_Countdown;
int m_QuakeSFX;
static int StaticGetQuakeIntensity (AActor *viewer);
private:
DEarthquake ();
};
class AMorphProjectile : public AActor
{
DECLARE_ACTOR (AMorphProjectile, AActor)
public:
int DoSpecialDamage (AActor *target, int damage);
void Serialize (FArchive &arc);
FNameNoInit PlayerClass, MonsterClass;
};
class AMorphedMonster : public AActor
{
DECLARE_ACTOR (AMorphedMonster, AActor)
HAS_OBJECT_POINTERS
public:
void Tick ();
void Serialize (FArchive &arc);
void Die (AActor *source, AActor *inflictor);
void Destroy ();
AActor *UnmorphedMe;
int UnmorphTime;
DWORD FlagsSave;
};
class AMapMarker : public AActor
{
DECLARE_ACTOR(AMapMarker, AActor)
public:
void BeginPlay ();
void Activate (AActor *activator);
void Deactivate (AActor *activator);
};
#endif //__A_SHAREDGLOBAL_H__