gzdoom/src/g_hexen
2012-06-17 10:28:55 +00:00
..
a_bats.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_bishop.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
a_blastradius.cpp - added Xaser's submission for no impact damage from blasting. 2012-06-16 09:01:05 +00:00
a_boostarmor.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_centaur.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_clericflame.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_clericholy.cpp - fixed: The Wraithverge's sprits couldn't be blasted anymore due to some incomplete changes related to how A_Blast handles the blast strength. AHolySpirit::SpecialBlastHandling still used the obsolete BLAST_FULLSTRENGTH constant. 2012-06-17 10:28:55 +00:00
a_clericmace.cpp - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
a_clericstaff.cpp - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
a_dragon.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
a_fighteraxe.cpp - Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow. 2012-05-04 18:37:41 +00:00
a_fighterhammer.cpp - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
a_fighterplayer.cpp - A_FPunchAttack no longer thrusts targets with INT_MAX mass. 2012-06-09 04:00:39 +00:00
a_fighterquietus.cpp - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_firedemon.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
a_flechette.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_fog.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
a_healingradius.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_heresiarch.cpp - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
a_hexenglobal.h - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
a_hexenmisc.cpp - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
a_hexenspecialdecs.cpp - fixed some potential NULL pointer accesses. 2011-08-30 15:34:40 +00:00
a_iceguy.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_korax.cpp - Fixed: r3630 had a missing end parentheses. 2012-05-07 06:14:48 +00:00
a_magecone.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
a_magelightning.cpp - Added Gez's MageWandMissile customization patch but moved the new functionality 2009-10-03 17:07:11 +00:00
a_magestaff.cpp - added Gez's fixed palette flashes for Hexen. 2012-04-22 07:58:04 +00:00
a_pig.cpp - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
a_serpent.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_spike.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
a_summon.cpp - Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with 2012-06-09 04:15:56 +00:00
a_teleportother.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
a_wraith.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00