mirror of
https://github.com/ZDoom/gzdoom.git
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c7644ca34e
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
92 lines
1.5 KiB
Text
92 lines
1.5 KiB
Text
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// Default actor for unregistered doomednums -------------------------------
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ACTOR Unknown
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{
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Radius 32
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Height 56
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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States
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{
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Spawn:
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UNKN A -1
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Stop
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}
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}
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// Route node for monster patrols -------------------------------------------
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ACTOR PatrolPoint 9024
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{
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Radius 8
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Height 8
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Mass 10
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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RenderStyle None
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}
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// A special to execute when a monster reaches a matching patrol point ------
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ACTOR PatrolSpecial 9047
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{
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Radius 8
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Height 8
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Mass 10
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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RenderStyle None
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}
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// Map spot ----------------------------------------------------------------
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ACTOR MapSpot 9001
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle None
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}
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// Map spot with gravity ---------------------------------------------------
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ACTOR MapSpotGravity : MapSpot 9013
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{
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-NOBLOCKMAP
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-NOSECTOR
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-NOGRAVITY
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}
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// Bloody gibs -------------------------------------------------------------
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ACTOR RealGibs
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{
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+DROPOFF
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+CORPSE
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+NOTELEPORT
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+DONTGIB
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States
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{
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Spawn:
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POL5 A -1
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Stop
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}
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}
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// Gibs that can be placed on a map. ---------------------------------------
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//
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// These need to be a separate class from the above, in case someone uses
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// a deh patch to change the gibs, since ZDoom actually creates a gib actor
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// for actors that get crushed instead of changing their state as Doom did.
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ACTOR Gibs : RealGibs 24
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{
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Game Doom
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SpawnID 146
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ClearFlags
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}
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